Monthly Archives: December 2020

Fanart: EBF Gals

Hi Folks!

Once you cross the threshold into “Christmas is next week” everything seems to speed up and the time will flash by. We’re doing final preparations for our first Christmas just the two of us, though we’ll probably see some family and friends briefly to swap presents and food, and then host virtual celebrations to spend time with them. Less things to do definitely translates to less stress though which is nice. Holiday shopping seems like a nightmare right now, please stay safe out there!

Here’s some lovely fanart of the ladies of EBF from Jelkedrawings.

EBF4: List of New Features

Hey guys, here’s a list of what’s going to be in the upcoming Epic Battle Fantasy 4 update. This update aims to extend EBF4’s shelf life by adding many quality-of-life features from EBF5.

Most of this stuff is already finished, but it’s all going to require some testing before it goes live.

Here’s the changes:

  • Removed the Steam DRM – the game should now run either as a .exe on Windows, or as a .swf file anywhere you want
  • The Steam overlay works now – this makes it much easier to take and share screenshots
  • Replaced the saving system with EBF5’s: a new type of .meow file is used, and .sol files are no longer used (unless running as a .swf)
    (Your old saved games will be converted from .sol files to the new .meow files, and the old .meow files will remain unchanged)
    (You’ll also have access to the old version of the game on Steam, if you ever want to go back)
  • Added a confirmation prompt before overwriting save files
  • Added the option to delete save files
  • Added the backup save feature from EBF5 – you can now backup, name and share your save files
  • Added the Zero difficulty option, which offers no challenge at all
  • Added similar resolution and window options to what EBF5 has (up to 1080p, Best Fit mode, etc)
  • Added the option to re-send medals to Steam by clicking on them in-game
  • Added the option to delete all medals from the main menu
  • Added the option to reset all stat boosting items if you want to apply them differently
  • Added the ability to close most menus by right-clicking anywhere
  • Added buttons to quickly select different players in battle
  • Added buttons to quickly access the forge menu from the equips menu
  • Disabling background animations also disables screen shaking now, which improves performance a lot

  • Smoothed out the formula for enemy damage scaling over level 32 (no more sudden spike at final boss and Battle Mountain)
  • Changed the summon power formula so that summon damage does not increase slower at level 33 and above
  • Reduced player MP growth over level 20, to prevent nearly unlimited MP
  • Foes drop much more AP towards the very end of the game, making it much easier to max out your skills
  • Foes have up to 12% less HP in the Temple of Godcat and onwards to Newgame+ (again to speed up the pace)
  • Party buffs, heals, and status effects now apply to the backup player too
  • Buffed Sacrifice, Bubbles/Bubble Blast, Hyper Beam, Gaia Seed, Syphon, Debilitate, Dispel, and changed Dark Flare
  • Soul Arrow no longer copies stats that are lower than yours
  • Some unfair foe attacks have been nerfed (Flame wraiths only use death on hard mode now, etc)
  • Many low-quality sound effects have been replaced with sounds from EBF5

  • Fixed the rough edges on text shadows – the UI looks a bit smoother now
  • Fixed a major memory leak issue that slowed the game down during long sessions
  • Fixed an exploit where you can use the summon power variable for other skills
  • Fixed some typos in equips and skills, making some broken effects work correctly now (better Power Metal healing, etc)
  • Fixed some broken foe behaviours and incorrect bestiary descriptions (Green Bush, Black Dragon, etc)
  • Fixed some scaling issues in the Endless Battle mode (summoned foes are at wrong level, limit break charging effected by difficulty, etc)
  • Fixed the alternative animations for Mighty Oak and Praetorian not being saved correctly once acquired