Project Roadmap

Hey guys, I figured I’d do an update about what I’ll be working on next. So here’s a list, roughly in order of priority…

Publishing EBF5 on Armor Games – almost done!
Finishing EBF5 version 2.0 – This has been delayed slightly because of several small issues, including Windows 7 being discontinued, Phyrnna being quite busy with exams, and some translations needing a bit of extra time. It may still be finished by the end of the month, but it could take a bit longer. We’ll see.
New PC – My current PC is 8 years old, and I’ve mostly been keeping it around so I can keep using Windows 7. So now that I’ve been forced to upgrade, it’s time for me to do some research and drop some big money on a new workstation (and VR setup).
Publishing EBF5 on more PC stores – When version 2.0 is done, I’ll put EBF5 on more storefronts, probably including GOG and Humble Store. I’d love to do Epic Games Store, but I don’t have much control over that unless they contact me.
Publishing EBF5 on mobile – The game already runs on my phone, just not very well. This one is a question about whether or not I can optimize it enough to run well on most phones. I’ll give it a try, but I’m not promising that this will be successful.
Publishing my old games on Steam – Sometime before Flash is killed off in browsers, I’ll put my old game library up on Steam as a single application. I’ll need to remove some copyrighted content and make a few minor changes, but the games will otherwise be the same as before. This includes: EBF1, EBF2, Adventure Story, Bullet Heaven, Brawl Royale, Mecha Dress Up, The Kitten Game, and Cat Cafe.
YouTube Livestreams – I’m gonna finish up the EBF5 livestreams, and stream other Flash games that I like. I’m not sticking to any sort of schedule since this is just a hobby.

12 thoughts on “Project Roadmap

  1. Entman

    Seeing the mention of Phyrnna being busy with exams means there’ll be new music (which I’m looking forward to, I loved the EBF4 soundtrack and found out that Phyrnna made it, which made me visit their soundcloud and find Hexennacht, (probably spelled wrong lol) which is equally amazing!)

    Reply
  2. Green

    Thanks a bunch for all of your hard work! I hope your search for a new workstation is fruitful and not too expensive. I’ve got a few questions if you don’t mind.

    When it comes to the potential mobile version, I’m assuming that will not be available on IOS?

    Additionally, would the mobile version include premium content, and if so, how would you be handling players who already own the premium version? Would they, for instance, be able to get downloads or redeemable store codes for unlocking the premium content, or would they have to pay again.
    To clarify, I’m just curious. I personally would be more than happy to pay again to play it on mobile, I’m just wondering what your personal thoughts on it are.

    Reply
    1. Matt Roszak Post author

      I would start with Android, and probably do iOS not too long afterwards.
      Users would have to purchase the game again – I don’t think there’s any way for me to give a discount to Steam users.

      Reply

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