Monthly Archives: September 2018

EBF5: Leftover Ideas

Hey guys, this is a list of some leftover stuff that won’t be in the EBF5 at launch, but I’d like to add to the game later.

A battle arena dungeon, where players must fight waves of enemies solo. Combat with just one character is something I haven’t explored much in the series, and it could add a very interesting challenge to the game. Additionally, summons could be disabled, forcing you to rely only on each character’s unique skills. Even a regular foe could feel like a boss fight.
• A library dungeon, with paper cut-out style enemies. Trying out different art styles is fun, and a dungeon like this could make it work nicely in context too. It also let’s me use a lot of my old sketches of tanks and robots in the game. Plus a library could be filled with lots of lore and information, if that’s something people would like to see more of.
Hidden portable game consoles, which would initiate battles against one-of-a-kind pixel-art foes. The aim is to have something like a treasure chest, except the treasure is that you get a chance to capture a rare enemy. This is another chance to play with different art styles, and it’s likely I could even host another foe competition for this one.
• Challenge runs – I’ve mentioned this before, but I’d like to add the option to replay the game with some differences, including: shuffled equipment locations, different weather, stronger foes, and various other little changes that could make the game feel fresh for another playthrough.

Anyhow, this list will probably still grow as I think of more interesting ideas. And ya’ll better buy the game if you want me to keep working on it after launch.