Monthly Archives: June 2017

Humble Bundle Results

So this blog is a few months overdue…

Back in January Epic Battle Fantasy 4 was invited to take part in the Humble “Overwhelmingly Positive” Bundle. EBF4 has been bundled before, but it was a few years ago and in a very small bundle (5K sales), so that barely counts. Back then I didn’t expect to EBF4 to have such a long sales tail, so I figured there was no harm to be done by bundling. But it turned out that EBF4 would be selling well for years after release, thanks to Steam’s Discovery update which does a lot to recommend the game to Steam users. I told myself I wouldn’t bundle EBF4 again until the sales dried up and I was invited into a more prestigious bundle. It’s quite flattering being a new Steam dev and getting tons of bundle offers, but one quickly realises that most of them want to bundle your game with garbage and devalue it.

So a long time later comes along Humble Bundle asking to sell EBF4 next to games like Shantae, N++, and Day of the Tentacle. I hadn’t played these at the time but I knew they were very popular and well rated, and also not as old as EBF4, so I was definitely bundling up rather than down with this lineup. Another major stroke of luck was that the Steam review system was changed shortly before this offer, so that reviews from key activations don’t count towards the review score. EBF4 has a Steam review score of 98% (overwhelmingly positive), which is why it was included in this bundle, and this change meant that opening up the game to a more general audience was unlikely to hurt it even if a lot of them didn’t like it. It would have been rather embarrassing if EBF4 lost this high rating during the bundle, and being the somewhat niche Flash game that it is, I would have absolutely expected that to happen.
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The bundle ran for two weeks, and with EBF4 being in the $1 lowest tier, it sold 135K copies. Around 92K of the keys were actually activated, and the amount of user engagement was incredibly low, as expected from a bundle. Very few of them left reviews or posted in the forums, and the ratio for players to owners drastically decreased (the bundle more or less doubled the number of owners on Steam). Success! This is the best result I could have hoped for: Free money for almost no work! No user complaints to deal with! Though it did hurt a bit that the other games got more attention for being in the bundle. (I lurked Reddit to see which games people were most interested in) (also the few reviews EBF4 got during the bundle were around 75% positive, so definitely much worse than usual)

Overall the bundle almost doubled my income for the year, and with Brexit plummeting the value of the UK pound, the incredible exchange rate boosted my earnings further, making last year my most profitable year ever! And I didn’t even release a game that year! Being self employed is weird.
(note: the UK tax year ends in April for reasons unknown)

The only real question left is whether or not bundling EBF4 hurt its long term sales. It’s hard to say. Sales have been a bit lower after the bundle, but they were already slowly going down, and the Steam autumn and winter sales shipped a lot of units shortly before the bundle too. EBF4 has been on Steam for over 3 years and hasn’t been getting any updates, so it’s still doing remarkably well either way. Today it still more than covers my living expenses, which is all a developer could ask for really.

EBF5: Forest Town

Well obviously I had to make another forest town. At least you won’t start in it this time.

The statues are of NG Tyler’s Sentry Knight characters. It’s a nice way of getting cameos in there in different art styles, so I’ll probably do more of popular flash game characters. If you want to solve the puzzle, the statues all start around the little bush which gets chopped down.
greenAlso, here’s a good example of how I’m improving my art assets. Balanced colors, better shading, and lots of modularity.
modular tree