Here’s another bonus boss. This battle will be all about massive damage: the boss will hit slowly and hard, and will have tons of HP and few defences so you can hit back hard.
I originally imagined it being some kind of mining machine, but it ended up being much more wind themed instead.
EBF5 Current Foe Count: 141
Loving the earthquake missile. And the poison missile. In fact, I love the whole boss, it’s seriously good.
noice :smirk: :smirk:
It’s like Lance took Bowser’s pimpmobile from Mario 3D World and added cannons and stuff to it. :scared:
I think that you should give nuke to the huge tank as the other premium apck boss had flood and when it charges does it get a boost in speed and attack or does it just carge BUT THIS IS SO COOL :stars: :stars: :stars: :stars: :stars: :stars:
I think there should be more epic or powerful looking attacks, especially for a big boss of this caliber.
Im guessing EBF5 will be more challenging then… Especially with how hard-hitting all the attacks look like
Also, if you use one of the physical attacks of the harpoon turret, then use another one while the first’s animation is still playing, then the main turret will disappear while the harpoon and chain will remain. When the animation finishes, the harpoon will disappear but the rest of the turret will be visible again.
Repeat a second time while this bug is still active, and both the main turret and harpoon will disappear. The base in the ground will remain.
This probably won’t matter much in the actual game as the turrets obviously won’t use two attacks at once though.
Looks cool, but the nukes are rather disappointing comparing to those of the original hovertank.
Also, the liquid in the poison nuke should probably be pooling upside-down when the nuke falls.
agree
Okay, this tank is incredible (especially since we’re getting a serious wind boss)
But may I just say that the completely over-the-top death animation made me laugh out loud? Especially the one tiny piece that takes an extra two seconds to poof after everything has exploded off screen.
Brilliant.
Anyways, on to actual stuff: I love the concept you’ve gone for here, a high-damage all around boss. It looks big and intimidating, and the attacks do a good job of implying that as well. I love the “mini-nukes”, they all look like “fun” additions to the battle.
All-around this is gonna be an incredible boss fight.
OMG IT IS EPIC and finally a wind boss i see you took design from that fish but this is really good and why not if the nuke is almost active and you kill it it will damage the boss but this is epic but in my opinon i still think that the hovetank is coller
These slimes are really durable.
poison nuke made me laught a bunch xD loved it ! also i was expecting an explosion animation after the digging nuke , waited for almost 5 mins for it happen xD :yay:
I’m a big fan of these tank bosses, and I’m especially interested in this one’s focus on the nuke-type turrets. My favorite is definitely the poison nuke 😛