BH2: Foe Patterns

Currently programming attack patterns for non-boss foes, and I’ll probably be doing this for two whole weeks. But I’m having a lot of fun with it, so that’s good.

Added some new bullet behaviors that didn’t exist in BH1, such as bullets orbiting around other bullets, and I think the patterns are looking a lot more interesting so far.

patterns1

7 thoughts on “BH2: Foe Patterns

  1. groundonrage

    Will Halcyonic Falcon be helping you with the music again? I’m a big fan of his/her(?) music.

    Reply
  2. A Wikia Editor

    So now that you are back drawing and programming more epic stuff (come on, it makes some Steam games look like a stereotypical “flash game”) I shall ask this.

    What are your thoughts about Bullet Heaven 2 soundtrack? What will it be, will Halcyonic Falcon X create it etc.
    I think it would be a great idea to ask LEAF XCEED Music Division (whose track made cameo in EBF4 as Power Metal skill) about including one of their songs in the soundtrack, how about that?

    BTW first Bullet Heaven’s full title was “Epic Battle Fantasy 3.3 – Bullet Heaven”, so will second game follow this joke and have its full title “Epic Battle Fantasy 4.4 – Bullet Heaven 2”?

    Take this :bacon: and keep up the good work, it all looks great!

    Reply
      1. ShadowSun

        But… WHY 4.4!!!

        Your flagrant abuse of the numbering system infuriates me. Why not
        Epic Battle Fantasy 4: Bullet Heaven 2: Revenge of the colons: Gaiden? :hurray:

        Reply
  3. Kkots

    I imagined a tank which shoots a turret which shoots the player until it flies offscreen.

    The patterns look pretty, you even made flowers and leaves out of them. The player may get distracted by their beauty! That’s a good thing, it’s making the patterns look like art.

    Reply

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