Monthly Archives: February 2014

Classic Films and Random Thoughts

It’s been ages since I’ve done a personal blog. Winter’s just been kind of dull for me, but I’ll try to write a few things.

I’ve been watching a lot of classic movies lately. Spelunky and La-Mulana reminded me that I still hadn’t seen Indiana Jones, so I decided it would be a good idea to see where culture comes from. So far I’ve seen:
• Indiana Jones 1,2 and 3
• Terminator 1 and 2
• All of the Rocky Films
• Rambo 1 and 2

My favorite of the bunch has to be the earlier Rocky films, but I also loved Terminator 2. I expected Indiana Jones to be more about exploring temples and ancient cultures, and less about cheesy action scenes with Nazis. So I was a bit disappointed there.

I’m interested to hear from you guys about what other old films I should watch. I’ve really not seen very many.

I’m still playing a lot of games on Steam. I’ll do another batch of reviews soon.

I watched Indie Game: The Movie again. It made me feel like I’ve sold out a bit, in the sense that I’ve started making games based on what the players want, rather than what I want. If it was up to me, I’d make the EBF games more like the RPGs I played when I was a kid. With no bestiary, cheap enemies, really hard to find secrets, no easy mode, and stuff like that. But instead I’ve tried to make EBF4 as accessible as possible, and as a result, I think it feels a lot less personal.

Interestingly, most of the game developers that were featured in Indie Game had made very hard games, and that didn’t seem to hurt their popularity at all. Super Meat Boy, Braid, and Fez were all very difficult, either in their action or in their cryptic puzzles.

Edmund McMillen made an interesting point in one interview about Binding of Isaac. He said he didn’t like displaying numbers in his games, or explaining the mechanics in detail, leaving the player to learn and memorize everything by themselves. I would kind of like to do a bit more of that in EBF (for example, by not explicitly mentioning the special effects of equips or skills), but I wonder how well that would go down with players.

Anyway, I don’t plan on changing the way I make games, since this approach has worked well for me so far. And I’ve not totally sold out; I still do a lot of things that many casual players don’t like. (like making unobtainable ultimate weapons, the cut-out art style, some super hard puzzles, and troll bosses like the glitch)

Oh well.

Now that the Kongregate release of EBF4 is out of the way, I’m going to be getting ready for the Steam release. It shouldn’t take too long, as I’ve already solved most of the hardest problems. All I have to do is get rid of Kongregate’s branding, change the loading screen, add support for multiple resolutions, stick in Steam’s API, make some more Steam store graphics, and package the game nicely. Hopefully that won’t take too long, but tricky problems have a way of popping up.

The developer of Intrusion 2 was awesome enough to help me out with a few things, so you should go buy his game!

And one last thing; I’ve got a girlfriend now!
She’s fun to hang out with, and we’ve got a lot in common, so that’s nice.
And I don’t have to play Outlast by myself anymore! Hurray!

EBF4 Update List

I’ve decided to make a list of updates in the free version of EBF4, since some of them are easy to miss. Obviously this list contains spoilers if you would rather find all of the changes yourself.

SMALL GAMEPLAY UPDATES:
• NoLegs and the other cats have been re-skinned.
• Jellies and Green Slimes have also been slightly re-skinned, along with most of the returning bosses from EBF3.
• You now start the game with enough money to buy a few items.
• Secret jungle area has lower level enemies now, because people were going there earlier than I thought they would.
• Copper Fish and Slingers are no longer weak against thunder, because thunder was overpowered at the start of the factory.
• Some equips nerfed (like the Alchemist bow), others improved (Alchemist staff, Cursed Armor etc). I don’t remember all of the changes… but a lot of weapons which were quite useless now have higher stats.
• School Uniform and Shrine Maiden Dress double healing item power. (like the Casual Shirt)
• The Mage Hat doubles healing spell power. (like the Nurse Hat)
• Chips and Crisps now heal a percentage of max HP, instead of a fixed number. (making Chips very useful at high levels)
• Many of Anna’s skills were improved in either power or chance of status effects. The Sawblade skills also have a higher chance of instant death.
• Lance’s Double Shot and Unload skills select a new target if the original target dies. (like Cleaver)
• Damage numbers now change color if damage is effected by resistance. Yellow for super effective, dark gray for not very effective.
• The option to disable tips is back.
• Equip type is now shown when buying at a shop.
• “Sell All” button added to item shops.
• A new battle theme is used for the ??? and early Godcat encounters.
• Final Godcat is 1 level stronger. (actually makes a big difference)

NEW BATTLES (SPOILERS):
• Furry Slimes are found in many areas now.
• Kitten Igloos guard the entrance to the factory.
• The mammoth is now obtained by fighting the mammoth.
• Jack is a jungle miniboss now.
• Kitten Trojan Horses guard the entrance to the jungle.
• Sandworm is the boss of the beach area now, and guards the stepladder.
• Protector summon is obtained after fighting the Protector, after getting the 4 temple orbs.
• Hydra is found in the graveyard after getting the flying boots, and can be used for level grinding.