Implemented GUI scaling in Cat Cafe! That’s a first for me.
The game now automatically moves stuff around depending on the aspect ratio of your device, for anything between 5:4 to 16:10.
I’ve also been playing around with graphics optimization, and have got the game running quite fast, even on slightly older devices. Hurray!
Monthly Archives: August 2013
Mochi London
Just a little reminder that I’ll be attending and speaking at Mochi London on the 21st of September.
Mochi London is a meetup for game developers and people who are interested in the industry. There’ll be a bunch of lectures and then some sort of casual game jam the next day.
You can get tickets and a better description of the event here, including a full list of cool people who are attending.
There’s also a 15% discount if you enter the promo code “Followerdiscount”.
So come along if you can make it to London, and we can meet up and have a drink or something!
Cat Cafe Gameplay
I’ve made a short video of the gameplay in Cat Cafe.
Besides the stuff shown, there will also be an upgrade system, achievements, and a dress up mode.
I’ll be releasing the game on Android first, then iOS, then on the web.