The A Breeze From Home Remix contest results are in and you can check out the rankings and listen to all the entries here.
Hey guys, it’s time for a second Epic Battle Fantasy 5 foe competition!
As you all should know by now, the game released on Steam a couple of months ago, but I’m still working on additional dungeons and secret areas. The first foe competition had artists submitting designs for enemies, and then I would animate them and put them into the game. The Voodoo Dolls, Haunted Mirrors, Fallen, and Bomber Cats were all created this way.
This foe competition is similar, but a little different. This time I’m looking strictly for old-school pixel-art. The final foe animations will look different from the usual EBF style, and because of this, I won’t need to redraw the art you submit, like I did in earlier competitions. Here’s an example of what your submission should look like:
And here’s an example of how I will animate it:
Flash Version / YouTube Version
• Art must be submitted in .PNG format, and must include a normal-sized and zoomed-in version, as shown above.
• Art must be your own work, and original. No recolored Sonics!
• Art must include several sprites (animation frames), usually including:
◦ 2 alternating “idle” sprites, that will make the foe look like it’s walking or dancing on the spot.
◦ 1 “hit” sprite, for when the foe takes damage or dies.
◦ 1 or more “attack” poses, used during attack animations.
◦ “Skull” and “bone” particles, for the death animation.
◦ Any projectiles or accessories that may be needed.
• I can add any sprites that are missing, and may edit any that don’t work well. You can write a description of how you think your foe should be animated, if you wish. Animations don’t have to be like the ones shown in my example – I can animate completely different death and attack animations for new foes. So the sprites listed above are flexible guidelines.
• Sprites should be small. Mine are roughly 16×16 pixels, and I recommend staying under 50×50.
• You don’t need outlines for your foes, they will always appear on a black background.
• Your image background should be transparent.
• You don’t need to arrange your sprites in any particular way. It’s nice if you keep things compact, but I’ll be cutting the sprites out anyway. Canvas size doesn’t matter.
• I prefer creatures, not humans. But I won’t rule out humans completely if they’re creative.
• Winners will be chosen for style, creativity and uniqueness! I’ll be aiming to animate a huge diversity of foes.
The goal of this competition is to make retro-themed enemies that will remind players of earlier times. This is not essential, but I encourage you to base your art on that of early games consoles, like the NES, Atari, or SNES, taking into account their color and resolution limitations. You can cheat a little if you wish, or just make up your own pixel art style.
My designs are based on Zelda 1 monster sprites, with the battle background being in the style of Final Fantasy 3. You too should refer to old games that you like.
You should also consider what elements or status effects that your foes might use or be weak against, so that they fit nicely into the EBF battle mechanics. Try to design monster types that have not appeared in the game yet.
You can discuss this competition in the Foe-Competition channel on the EBF Discord.
I encourage people to share work-in-progress and pixel-art advice there.
Please post your finished art on either:
• Your DeviantArt (I’ll add it to my collections)
• The Newgrounds Art Portal (use the “ebf” tag)
• The Foe-Competition channel on Discord (type “finalArt” in your post so I can search for it)
Make sure it’s public and please send me a link to it. If you post it anywhere else there’s a risk it will get lost. If you can’t do that, you can email your art to me at kupo707 at hotmail.com.
You can submit as many designs as you want.
You’ll get to see your art come to life in a popular game series!
You’ll have your name in the credits.
You’ll get 2 free copies of EBF5. (or my other games)
By submitting your art you agree that I can use it in Epic Battle Fantasy 5 and in any possible future games, on all platforms, forever (if you win the competition). I will not own your art and you can still use it in whatever way you like. You will not own any part of the EBF games and will not receive any compensation except for the prizes listed above.
The Pixel Art Foe Competition will run for a few months. I’m not sure exactly how long, but I’ll end it when it looks like I’ve got enough designs to work with. Winners will be announced on my blogs as I animate each foe.
Good luck and let me know if you have any questions!
Hey guys, here’s some new foes for secret areas! I’m really happy with how these turned out. I actually made these a day or two before EBF5 launched on Steam, and have been keeping them secret for a while. If you can’t view Flash files, the YouTube version is here.
I’ll be announcing a new foe competition soon!
Here’s some new minibosses for the library dungeon in EBF5!
I’m mostly transitioning to YouTube previews, but the Flash version is up on my DeviantArt.
Let me know whether your prefer the Flash or YouTube versions.
What’s this? New enemies for Epic Battle Fantasy 5?
If you can’t view Flash stuff, here’s a YouTube version.
Hey guys, I’ve update the free version of Epic Battle Fantasy 5 on my website. This means that that version is up to date and “finished” now. Not sure when it will come to other websites, but for now you can play it there, and there’s been a lot of changes since it was in beta.
I’ve also updated the game on Steam, going right from version 1.2 to 1.5, so there’s a lot of things that can go wrong, especially with the new saving system. Just so everyone knows: You have the option to stay on the old version if you wish. It might be worth a try if you encounter any major problems. You can go to Steam Client > EBF5 > Right Click > Properties > Betas > Select version 1.2.
Hey guys, version 1.5 of EBF5 is available on Steam.
To opt-in, go to Steam Client > EBF5 > right-click > Properties > Betas > Select the other version.
I’ll set this live for everyone in a few days if no problems are found.
Here’s a list of changes:
• Added the Chinese New Year holiday quest, which includes 2 new equips and a new skill. (available 18th of Jan)
• Nerfed the Cosmic Gigalith. It no longer does damage when killed, and it has less HP if you save after beating it.
• Buffed the Evil Players, by making cheap tactics less effective against them.
• Added a new music track, used in the 1st and 4th dungeons.
• Reduced foe stat growth after level 36, so players are not punished for grinding at the end of the game.
• Fixed a bunch of minor bugs, translation errors, and made some minor balancing changes, like buffing Snow Cats.
• Someone pointed out that the audio was set to mono rather than stereo, so let me know if it sounds any better now.
This might be the last update for a few months. But I’ve got a lot of new content planned for later!
They are looking for a remix/cover that
The deadline for submissions is on January 31st 2019 at 23:59 GMT.
Full set of rules and information can be found here.
Hey guys, with EBF5 launched, here’s a little road-map of what I plan to do next.
• Sometime this month I’ll release version 1.5 on Steam, which will include some minor bug fixes and balancing tweaks, and the Chinese New Year quest.
• I’m not in a hurry to publish the game on Newgrounds and Kongregate, as I’d like to rest for a while, and it doesn’t need the extra publicity at the moment. I’ll update the free version on my website though, so please yell at me if I haven’t done that by next month.
• I have a lot of new content planned for EBF5, which I’ll release in… I dunno, half a year or more? This includes 3 more optional dungeons and other secret stuff.
• I’ll probably pause my Patreon, as I don’t have anything to post there at the moment. But sometime later I’d like to add more perks, such as a section in EBF5′s Grand Gallery that lists long-time patrons.
• Once ALL of that is out of the way, I’d like to attempt a mobile port of EBF5. Running the game on mobile is no problem, it’s just a question of improving the performance and changing the user interface. I don’t know how it will turn out.
But anyway, I’ll be taking it easy this month and maybe next month too. The only work I’ll be doing is minor game updates, replying to user problems, and legal/accounting paperwork (woo, fun) such as officially hiring Ronja.