Category Archives: Epic Battle Fantasy 5

EBF5: Equip Stat Remix

Hey guys, as I’ve mentioned earlier, I’m adding some options to EBF5 to make 2nd playthroughs more interesing. Something I’ve been thinking about for a while is an alternative set of stats for all equipment. This should make collecting equips exciting again, and will give you a lot of new builds and strategies to play around with. And since this option is not for newbies, I can make the stats a bit more spicy – for example, more weapons with high stats but with major downsides. There’s a lot of skills, summons, and perks that are currently not activated by any equips, so there’s plenty of possibilities to work with.

Let me know if you like this idea or not, and feel free to suggest stuff you’d like to see in the comments. Or better yet, come chat on the EBF Discord, where I’ll be somewhat active over the next few days.

EBF5: New Foes Done

Hey guys. That’s all of the new foes programmed and tested a little bit. I don’t want to spoil them any more than I already have, so I won’t say much about them for now.

I’m now programming all of their summon effects. Since the most useful summons turned out to be those that buff and use rare effects, a lot of the new ones will be doing that sort of stuff – but usually at a fair SP cost. A few examples of new summon effects include:

Buff accuracy of all active allies by 50%.
Heal all allies, including those in backup.
Give haste to an ally. (Encore skill, basically)

There’s also a lot of silly effects that may or may not be useful, depending on the situation, and I’m interested to see what people will think of them.

EBF5: Arcade Foes

Hey guys, I’ve finished programming 10 out of 12 arcade foes so far.
They’re all quite interesting to fight, pushing various gimmicks to the extreme, and many of them are as hard as bosses. I’m trying to balance them so they’re hard, but still beatable, whether you fight them early on, or at level 36. So you should have a challenge whether you start from the beginning or not.

There’s also gonna be a boss rush for them, but I think I’ll reduce their HP for that, or you’ll be fighting for over 2 hours on Epic.


Oh, and most of the new skills already work too.

EBF5: Version 2 Progress Report!

Hey guys, the big “Version 2″ update for Epic Battle Fantasy 5 is about 50% done!
That sounds like it’s taking a long time, but I’ve not been working on it full-time until recently, so it should progress quite quickly from now on. Here’s a progress report of what’s already confirmed for the update…

52 “new” foes, with 24 of them being bosses or mini-bosses. I say “new” because about half of them are returning from previous EBF games. All of them will be catch-able.

31 new achievements. They’re of similar difficulty to what’s already in the game – nothing crazy is being added, and you won’t have to start from the beginning if you don’t want to.

16 new Flair equips, many of which have completely new types of effects. There’s also a lot of references to popular browser games in there.

14 new skills, including 2 limit breaks. Like other skills, these will be learned from NPCs and can be used by different players.

50 monster cards to collect. These are a new type of one-of-a-kind item that give you small perks, and are found in hard-to-reach treasure chests.

A new biome, 3 new dungeons, and a bunch of secret areas. These areas are quite small, but they’ve got some unique battle gimmicks. For example, in the Battle Arena, you can only use one player in battle. Most of the new battles will be unique and challenging, with very few of them being “filler” battles.

A “Cheats and Challenges” menu, which adds 30 options for customizing the game difficulty. You can mess around with overpowered players, make the foes unbeatable, or come up with some mix of the two. These can be changed at any time.

A “Custom Quest” menu, which will allow you to start a new game with some major changes. Some options include: Randomized equipment locations, alternative weather, and alternative foes in filler battles.

Of course I’ll also be making some balancing and quality-of-life changes. But I haven’t started on those yet, and I’m not making any promises about those yet.

Old saved games will be completely compatible with the updated version, but I recommend playing from the beginning for the best experience. A lot of the new stuff will be hidden earlier on in the game, and the Cheats, Challenges and Custom Quest settings will make a second playthrough much more interesting.

Steam users who own EBF5 will be able to opt-in to the Version 2 beta when it is around 90% complete, and my Patreon supporters will have access to it a bit earlier. If you want more information and previews, you can browse the posts on my website, but they contain a lot of spoilers!

If you’ve enjoyed EBF5 so far, please leave a Steam review – and if you didn’t, please let me know, so that maybe I can fix it in the update.

And finally, I’ll be raising the price of the game to $20 once the update is released.

That is all.

EBF5: Cheats

Hey guys, after I announced the new difficulty options a few days ago, someone mentioned that I should do the opposite of them too, so that casuals have some fun features to play with. I eventually warmed up to the idea, and now I completely agree – a lot more people will enjoy options to make the game easier. (and you can totally mix them, challenges and cheats, to make up your own difficulty settings, like in Bullet Heaven 2)

So here’s a list of cheats coming to Epic Battle Fantasy 5. They will all be unlocked from the beginning, and when enabled, will temporarily disable “Epic” achievements.

Super Effective: Foes’ elemental weaknesses are increased significantly. (for example, +50% becomes +100%)

Super Resistance: Equipment gives more elemental resistance. (you’ll be absorbing a lot)

Feeble Foes: Foes have 25% less HP. (if you want to rush through the game)

Blind Foes: Foes have 20% less accuracy.

Cowardly Foes: Foes surrender much more easily. (maybe useful for pacifist runs?)

Preemptive Strike: Always get the first turn in each wave in battle. (a lot of people want this to be a default feature)

Instant Healing: The party is healed instantly after every battle. (also a requested default feature)

Auto Scan: Foe info is always available in battle, without scanning them. (not in the bestiary though, so there’s no spoilers and no cheating the achievements)

Extra Attacks: Player counter attacks, unleashes, and other “free” skills activate more often. (a bit unfair to equips that don’t have any…)

Unlimited: Limit breaks charge 50% faster.

Summoner: Foes give 30% more SP when defeated, and max SP is also increased by 30%.

The goal with these cheats is to make the game easier, but not necessarily less complicated – good strategy is still rewarded. Also the effects of these cheats must not persist if they are turned off – so “Extra EXP” is not acceptable. Feel free to suggest more ideas if they meet those guidelines.

Here’s another new battle background:
island BG

EBF5: Arena Background

EBF5 is getting 24 new battle backgrounds in the update, but to be honest, most of them aren’t that exciting. You’ve already seen many of them in the foe previews, and the others are mostly recycled (but updated) from the previous games, for the classic foe battles.

So here’s one of the more interesting ones.

Also, EBF5 now contains at least 1306 icons.
arena bg

EBF5: New Medals

31 new medals are coming to EBF5 in the big update, along with 2 new rooms in the Grand Gallery, and 36 pieces of fanart and concept art.

The new medals won’t be harder than what is already in the game, and won’t require you to start again – but you still should, since there’s a lot of new secrets earlier on in the game.

medal preview

More Rollercoasters and EBF5 Challenges

Following on from my earlier post, here’s some more challenge options coming to Epic Battle Fantasy 5. These were all requested by players:

Counter Attack:
 Most foes have a chance of using a unique counter-attack when hit.
(this one’s probably the most interesting of them all, and adds strategy)

Surprise Attack: Foes attack first in battle, and at the start of each wave.
(this is horribly luck-based)

Offensive Foes: Foes have 30% more attack power.
(On Epic that’s 200% x1.3, so a massive 260%)

No Grinding: Foes do not respawn, and backup foes called in battle do not give any EXP or AP.
(the game is balanced around this already, but now it’s official)

No Free Revives: Dead players are not automatically revived after battle. Can be useful for solo play.
(this one’s not much of a challenge on it’s own, but is a useful option if you WANT players to stay dead)

And here’s a video of me and Ronja in the Särkänniemi amusement park in Tampere.
The Hype and Tornado coasters were very cool, but that pendulum ride was insane. There’s some rivalry between Särkänniemi and Linnanmäki about which park is better and more intense, and it’s hard to judge since both parks have completely different rides and are a similar size. Both are definitely worth going to if you’re ever in Finland.

Back from Finland & EBF5: New Difficulty Options

Hey guys, we’re back from Finland!
The trip back was a nightmare – I was really sick, got almost no sleep, and when we got home, the internet was broken, and our electricity somehow turned off, creating a swamp in our fridge.

A technician fixed our internet now, but in the 2 days it was down, I still managed to get some work done.

Epic Battle Fantasy 5 will get some new difficulty options in the version 2 update.
Like other difficulty settings, these can be changed at any time, and you can play around with them to make whatever challenges you think will be fun.
Here’s what I’ve done so far:

Resistant Foes: Foes have more resistance to elements and status effects.
(this makes it less likely that all enemies will be weak against the same element, and gives bosses immunity to some cheap status effects)

Evasive Foes: Foes have 10% more evade.
(very simple one, you’ll have to work accuracy into your strategy)

Bulky Foes: Foes have 20% more HP.
(if for some reason you just wanted battles to last longer)

Status Antibody: Foes gain resistance to a status effect after being inflicted with it.
(+10% resistance each time, this will make bosses very hard if you don’t kill them quickly)

Combo Shield: Total damage multiplier from critical hits, buffs and status effects is capped at 5x normal damage. (with elemental multipliers added, this cap is still quite high (around 15x) – but it stops bosses being killed in one hit)

Nerfed Resistance: Equipment gives less elemental and status resistance.
(About 40% less, good luck resisting everything)

Nerfed Revive: Revived players cannot take a turn immediately.
(I don’t know if you can even recover from this…)

Time Limit: You have 30 seconds to take your turn in battle.
(not a lot of time to use Haste – animations don’t count)

Food Ban: Rare food items are banned in battle.
(some people already play like this)

No HP Bars: Foe HP bars are hidden in battle.
(if you want to pretend you’re playing a very old RPG)

Let me know if you can think of anything else that might sound like a fun challenge and isn’t a nightmare to implement!

Also here’s a video of Linnanmäki in Helsinki.
I spent two days alone in the park. It’s actually kind of nice going to theme parks alone, as you get to skip the queues to fill the last seat. And you can talk to random tourists! But I didn’t get any good clips of myself, since I look like a dumbass trying to do a selfie video. Anyway, Linnanmäki has some top-notch rides, with my favourites being: Taiga, Ukko and Kingi. Taiga’s my favourite rollercoaster so far – it’s a long, smooth ride, and the speed is perfect – it throws you out of your seat constantly, and leaves you hanging upside down for what feels like a very long time.