All the puzzle mechanics are more or less finished and the test area feels like a solid level.
There’s still a lot of map-related stuff I want to do before I put it out for testing, including NPCs and animals, and maybe the saving system. Doing all the puzzles so far in one go without hints or saving may be a bit hard for most people…
I would have liked to reuse the NPC graphics from EBF4, but alas, I think I have to draw better ones for consistency with the other new sprites. (I didn’t even redraw the equips for the forward facing view, as you can see in the gif)
Fleshed out the tree interiors enough so that I can actually fit some interesting rooms in them.
The Mystic Woods area is probably gonna be the most vertically layered area in the game, with ground, inside, and canopy sections.