Well, the first minute of it, anyway.
Here’s the cover art for EBF5, to be used on the title screen and in promo images!
I’m very happy with the characters and text, but I don’t know if I like the sword in the background the way it is now. Guess I better finish off that Steam store page now.
Here’s some cool fanart from atomicpengin-san!
I was thinking of commissioning cover art for EBF5, like I did with EBF4, but now I’m thinking I’ll give it a go myself, and try a more detailed version of my normal character art. A lot of people recognise my characters and art from previous games so maybe that’s for the best. But it’s been so long since I’ve drawn any people that this may lead to a rage-quit…
Either way I need to do the cover art to finish the Steam store page and trailer, which I’d like to do before the beta, so people can start adding it to their wishlists. The end is so close and yet so far.
Working on some Steam assets today, so here’s a preview of the trading card stuff.
Steam has some very specific requirements for these, but luckily I had suitable images for them all.
• Emoticons are tiny pixel art, so it just had to be those foes I did earlier.
• Badges are small squares, so slimes fit in there perfectly.
• Cards have to look good in thumbnail form and also stretch to wallpaper size, so the cutscene art works there.
I was thinking about using fanart for the cards, but after trying some out, there was very few that actually fit the requirements. And consistency is nice too. I’ll use some fanart for the profile wallpapers though!
Hey, I’m playing through Epic Battle Fantasy 5 right now!
Public beta coming soon-ish!
Hey guys, here’s the opening minigame and animation for EBF5!
Strangely enough I got tons of work done without the internet – I guess the distractions outweigh the conveniences most of the time.
Hey guys, I’ve been without internet for over two weeks, but I’m back now. I guess I have to start off with a write-up of the Play Expo.
It went really well! Not a single thing went wrong!
Setting up was easy. I just brought in my computer, two monitors, a poster, an old pile of Kongregate stickers I got from Mochi London, some cute business cards to give out, and that was about it. The venue was conveniently 10 minutes away from my home. At first I didn’t have anywhere to put up my poster, but the guys next to us left very early so we essentially got a 2nd table just for that. Me and Ronja took turns manning the stall, so we didn’t tire ourselves out. (I also got to try some VR stuff on my break, woop!)
EBF5 never crashed. Both days it ran non-stop for 8 hours without any problems, which was pretty cool, but also what I would have hoped for since the demo was just the most basic parts of the battle system. On the second monitor I had my YouTube videos of EBF5 running on loop forever.
The audience was a bit different from what I expected. EGX in England was mostly for gaming enthusiasts, but while this event still had some of those, it was generally much more casual and family oriented. There were a lot of really young kids, but also a lot of parents and grandparents who weren’t even into video games at all. I ended up showing off EBF5 to a huge variety of people, and it was a very educational social experience for me. I learned how to talk to kids, disabled people, and a lot of very socially-awkward people.
I’m glad I had EBF5 configured in work-safe mode, and I’m happy I made that option available in the first place. Bouncing anime breasts were not out of place at the event, but I think it would have been a bit awkward with the game’s default settings, especially when young girls came to play.
A related point that surprised me was the lack of PC gamers! I think EBF5 was one of the only mouse-controlled games there, and a lot of kids were confused when they couldn’t find the controller or keyboard. Quite a few people had trouble using the mouse accurately, and double-clicking when single-clicks were fine. But besides that people picked up the game very easily. I just told them to pick commands and hit the baddies, and that was all they needed to know really. I only intervened to tell them how to heal when their health got low.
Besides all that we also got to know some of the other exhibitors, including Mega Cat Studios, who make modern NES games, Wrench Games who make card games, and Oi Oi Games who are a store for retro games (their Mario Maker stall dominated the area at first and sort of overshadowed us – not fair!). I don’t think there was anyone particularly famous there – there wasn’t even any official presence from the big gaming companies. It was all quite local and modest. A reporter from The Sun talked to me briefly, but in the end I don’t think he actually wrote anything about me.
I had around 5 people tell me they were fans of the EBF games, and another 5 or so who said they’ve probably played them at some point in the past. So that’s not bad – I’m not a total nobody!
Anyway, it was all a lot of fun and I’d love to do it again if I get more chances to do it so cheaply. (Grand total spent on the event: £89 and around 3 days of preparation)
Hey guys, me and Ronja will be exhibiting EBF5 at the Play Expo in Glasgow on the 9th and 10th of June! They’re nice enough to give free tables to small local game devs, so I have to take advantage of that. It’s our first time exhibiting, so we’ll probably embarrass ourselves. I wonder how many fans I have in Glasgow… probably enough for at least a few people to recognise me I hope. Mostly I’m expecting the kinds of comments I get on YouTube: “I remember EBF3, I didn’t know the series was still around!”
The timing is a bit unfortunate, as I’m in the middle of moving and would also need a bit more time to finish the EBF5 beta. I’ll probably just polish the Battle Demo a little bit and make it more presentable. It would have been nice to get feedback on the beta, but oh well!
Anyway, the Play Expo is pretty cool. It’s not as big as some of the events in England, but it’s got a lot of fun stuff to see like classic consoles, arcade games and pinball machines, and can easily keep you entertained for at least a day. If you live near Glasgow, you have no excuse not to go now.
Something a lot of people requested for Newgame+ was additional challenges, like perks for monsters or different upgrade options. I’m not going to lock content like that behind a 2nd playthrough. Instead an idea I’ve had for a while is “Challenge Run” settings that you can set at the start of the game and cannot change after that. Ideas I’ve got so far are:
• Randomised locations of equipment.
• Alternative weather throughout the game.
• Different foes appearing in battles.
• Perks for foes such as more resistances.
• Dead players lose their turn, additional cooldowns, or other handicaps.
Basically stuff that will make the game feel fresh if you want to play it again, but you won’t feel like you’re missing out if you only play through it once. It doesn’t involve any new content, just a bit of remixing.
This won’t be a feature at launch though. I’m saving it for a future update if sales are good.
(along with lots of other leftover ideas, such as bringing back old bosses and making some totally new enemies!)
Also here’s an unrelated video.