Christmas Steam Key Giveaway 3!

(This competition is now over!)

Hey guys, it’s time for my 3rd Christmas giveaway!
I’m giving away free Steam keys for Epic Battle Fantasy 4 and Bullet Heaven 2.

If you’re interested, leave a comment about what sorts of games you play and about your gaming life in general.
How winners are chosen will continue to be a secret, but honesty is quite important. You should also mention which of the two games you want.

Make sure to fill in the email field correctly so I can email you the prize if you win.

Last year I got 531 entries and… I can’t remember how many games I gave out.
But your chances of winning are decent. The more people that enter, the more I’ll give out, so get your friends involved!

As usual I’ll be busy around Christmas, so the giveaway will end a few days after.
Probably on the 27th, so you have until then!
frozen valley

EBF5: Freezeflame gif

Fine, I won’t do the level scaling. I’ll save it for the optional premium dungeons, like in EBF4.
People like their traditional level ups it seems. I do too, I’m just bored of making the same thing over and over again. Maybe I’ll save it as an option in a future update.

Here’s a gif of the Freezeflame Dungeon!freezeflame

EBF5: Forgotton Ruins gif

Woop, here’s a mountainous area. I wish I had done more vertical areas in the game, there’s not a lot and I think they look pretty cool. (even though it’s all just an illusion, this map is completely flat logically)

I’ve named all of the areas now, and there’s 20 of them. That number is not a very useful measure of anything though, as they’re all different sizes and may or may not have a boss involved. But it sure *sounds* impressive at least.

Finally, I’m strongly considering making the monsters level up with the players, meaning they will always be around the same level. This will:
• Make grinding to beat fights mostly useless. (Though a tiny amount of grinding to get a certain skill might help)
• Make rushing through the game easier, as you can skip most of the fights without making the bosses harder.
• Allow playing through the optional parts in any order you like.
• Possibly make balancing much easier for me.

So overall it gives a lot more options in play styles, which I think is a good thing.
Final Fantasy 8 tried this, but they did it WRONG because if you wanted to min-max you would level up as little as possible until you got the best summons (which boost your stats at level up). EBF5 will have no such exploits.

Thoughts?

forgotten

Patreon is okay again!

(continuation of an earlier post)

Hey guys, after a lot of pushback, Patreon has decided not to change their fee system!
This is good news, as it means they will continue aggregating all of your pledges into one monthly payment, and you won’t get hit by transaction fees multiple times. So if you support 10 different people, you’ll only be hit with one fee, as before. (and the fee will continue to be invisible to you, being taken out from our end)

But basically, the smaller your monthly amount, the bigger proportion goes to fees. If you’re only giving a $1 or $2 in total on Patreon, it’s probably not worth using. Save up your money and give $10 after a year instead. No point in giving 35% of your pledge to PayPal or Credit Card companies. The main benefit of Patreon (in my opinion) is that you can make lots of micropayments together, as an efficient larger payment.

It’s also worth noting that protesting actually works, if you hit your opponent where it hurts: in PR and cashflow!

Anyhow, in EBF5 development news, the overworld map is complete now!
I’ve just got two of the premium dungeons left to do. After that I’ll finish off NPCs and sidequests, and then patrons will be able to test it all out. It would have been nice to get it done by Christmas, but that’s probably not going to happen. I’ll have many more animated gifs done before then though.

I suppose I may have to do my usual Christmas Steam key giveaway soon…