Following on from my map creation video, here’s an example of the code needed to make a map work:
14 thoughts on “EBF5: Map Code”
Az0rius G4m3r
I (re)found this while looking for an interactive version of the finished world map someone had made. Also, 1% more until v2 is 69% done (obviously, this part will be dated soon). ( ͡° ͜ʖ ͡°)
Nice ! Thanks so much for showing some code
Just wondering how do you register the map texture and layout?
is it with matrices? wondering how you are working on that interactive path (bush/rock/lava) :wut:
About how often does that little percentage bar in the top right of the website go up? And is it always just be 1% or are you like my Xbox and the percent goes from 5% to 99% all at once.
I (re)found this while looking for an interactive version of the finished world map someone had made. Also, 1% more until v2 is 69% done (obviously, this part will be dated soon). ( ͡° ͜ʖ ͡°)
Do you also know about C #? Currently I have been learning and I think it’s cool, I’ve been developing 2D games through it. :stars:
Is that Java or C++?
It’s Actionscript 3.
Yesterday : 71%
Today : 73 %
Me : YESSS !!! :yay:
wow is so hard ❓ is incoming ebf5 :love2:
can you only have 1 puzzle per map?
Depends on the kind of puzzle. Sometimes yes.
Hey Matt, how long does it usually take for a line of code to be made for a map section.
Nice ! Thanks so much for showing some code
Just wondering how do you register the map texture and layout?
is it with matrices? wondering how you are working on that interactive path (bush/rock/lava) :wut:
It’s shown quickly near the end of the map video – I mark the tiles there.
About how often does that little percentage bar in the top right of the website go up? And is it always just be 1% or are you like my Xbox and the percent goes from 5% to 99% all at once.
Why do we want poop in our chests? :sick:
Sometimes nature calls at inconvenient times and you’ll just have to make due with whatever is around.