Here’s a bunch of bug screenshots that I’ve saved while working on BH2.
Stuff like this happens when I mess up some conditions, and the game creates bullets or foes when it’s not supposed to. Things get out of hand and usually some cool visuals result.
Next demo coming soon! Just tidying up some small issues.
You should make a new character type for ebf5: an assassin! He (or she) can use hidden blades, more bombs than you can imagine, can have moves like quick/swift slash (but might have to make it a multi-player special, instead of a single-player skill), and insta-kill moves/limit breaks like ahnialate! (also, someone please tell me how to spell ahnialate.)
Annihilate – /əˈnʌɪɪleɪt/
There you go :yay:
Type it into google or google translate and click “listen” for pronunciation.
And don’t worry about EBF5 yet, better enjoy Bullet Heaven 2. :stars:
They seem pretty cool. Might be able to use them for designing new monsters. :yay:
Immortal mode engaged.
On a more serious note though, these look awesome and I look forward to the demo. I think it’s coming along great! :stars: As i had said on an earlier thing “Lay on, Macduff!”