Hey guys. That’s all of the new foes programmed and tested a little bit. I don’t want to spoil them any more than I already have, so I won’t say much about them for now.
I’m now programming all of their summon effects. Since the most useful summons turned out to be those that buff and use rare effects, a lot of the new ones will be doing that sort of stuff – but usually at a fair SP cost. A few examples of new summon effects include:
• Buff accuracy of all active allies by 50%.
• Heal all allies, including those in backup.
• Give haste to an ally. (Encore skill, basically)
There’s also a lot of silly effects that may or may not be useful, depending on the situation, and I’m interested to see what people will think of them.