Hey guys, I’m entering all of the equipment data, so I thought I’d share a bit of the process.ย Here’s a list of all of Natalie’s weapons; as you can see it’s over 600 lines of code!
Let’s open one of those equipment sections up, here’s one of Lance’s guns.ย Itโs quite verbose but I think itโs reasonably readable this way. Inputting all of this data is exhausting.
I think I’m coming up with more interesting effects for equips now, and even if they’re not balanced, they will hopefully be fun to try out just for the different effects. Also I’m back to the EBF3 style of upgrades: you don’t know what specials equipment will have until you upgrade it, so it’s a secret again!
The equipment that’s returning from previous games isn’t being changed much stat-wise, but many of them will have slightly different specials this time.
How much of the code is original, and how much was already there when you started?
I wrote all of it.
Very clean coding, you make it look so simplistic! How much code did you make from the base :wut:
What do you mean?
you misspelled counter with coutner! 1237 :smirk:
The Accelerator was one of my favorite Lance weapons in EBF4, that and the power glove. If you are taking suggestions, I sort of hope more of Lance’s weapons come with the “randomly charges up Hyper Beam” because that move is a barrel of laughs and I loved using it, but so many of the boss battles in EBF4 were so hectic I didn’t often get a chance to charge it up to make use of it. It’s a good move, but that charge-up time really lowered the move’s usefulness, and the one weapon with the “random charge up” for Hyper Beam had no element, which I suppose is good, but.. y’know. Still tho, gotta love free Hastes, and Tri-Elemental Resistances. :love2:
There’s two guns that have that effect now, and the Ion limit break also does it!
That sounds amaze-balls. Not sure how it will pan out in the new one, but I found myself using the orbital Ion Cannon Limit a lot in EBF4.
respect m8
This is even more of a reason to appreciate game devs, since they tend to deal with an insane amount of coding to make things work. :scared: :shades:
And looking at just those examples, that is way more complicated than the code I used on my radio controlled robot from a college project, and that thing took a month to get working. :ooo:
๐ฟ :skull: Do you want to have a bad time? :skull: ๐ฟ
Will Switching equips still absorb an entire move? :skull:
Yes.
thank you for your input grand master i will appreciate the game for what it is …but you should make it so when people enter a battle enemy could attack first because of the people who flee a battle and enter it again until they have the desired effect or their equips thus inducing a game that may last longer due to chance a need ๐ฟ
or maybe some types of monsters can only attack first ๐ฟ ๐ฟ ๐ฟ ๐ฟ
this also co-insides wits equips
because of people who flee a battle to equip something better for a battle ๐ฟ ๐ฟ ๐ฟ
this is segmented thinking sorry for spaming your comments :sick:
as well as monsters that will only attack second for balanced gaming or something like that…of corse that is only for you to decide if you wanna take the time and do extra coding…
like heavy enemies will only attack second and lighter enemies may attack first because of reasons or something….like a speed stat… and maybe theres a super fast heavy boss ๐ฟ ๐ฟ ๐ฟ not even strategy can help you now…or maybe it can who knows… :scared: i scare myself sometimes…and once again i dont wanna tell you how to make the game because as a welp i know nothing about game design but it is an interesting concept i would like you to look into :smirk: or maybe more enemies that are only affected by magic…or maybe enemies that 100% counter magic attacks/physical attacks…witch would increase the need for strategy instead of the whole…only attack this or that :tongue:
and for the second and most likely last time…i’m sorry for spamming you with comments ๐ฅ i have segmented thinking and dont get everything out at once… also i had 3 cups of coffee this morning… ๐ :ooo:
i doubt this is healthy :sick:
I hope someday i’ll be able to write code organized like this.
But i guess after some time it becomes second nature?
Wow, this looks amazing. :hurray: :hurray:
Code looks incredibly complicated, but very intriguing to me at the same time.
And a question for you, Matt: How long does it take you to code this kind of stuff? I’m quite interested.
600 lines per day, at the moment with this stuff.
stop talking about undertale just stop its not even a decent game
Knife as in Chara from Undertale?
The knife is a normal item
And it just caaan’t be a reference to anything
Good decision, even though it will only be a secret to those who are not following you. :bleh: :bleh: :bleh:
A question: does this mean that the battle system demo thing is coming soon? โ
Nah, not quite. There’s lots to do.
Is that Notepad ++ ?
FlashDevelop.
Gives virus? you mean posin or is this somthing new
:sick: ๐ :love:
I think this is the first time I’ve seen nonprofessional code that isn’t a jumbled mess. Or I guess you are professional now? Point being, your code is far nicer than basically any other game devs I’ve seen, lol.
Non professional? He’s been coding for years!
Any word on being able to control abilities/turn them on or off?
โ
Otherwise, looks good!
Nope, not gonna happen. But they will be targeted more smartly than before.
The code looks nice and organized :smirk:
wreckingrod: COUTNERS
Maybe you should fix that..