-_-

Today I’ve been feeling very nostalgic about the old Flash game scene, where one could make a silly game in a month, slap an ad on it, throw it out there for free, and still somehow make a profit doing that.

I’ve spent the last few weeks making icons, implementing APIs, creating achievements, emailing people, setting up store pages, and it’s soooo mind numbingly boring. And even once that’s done I’ve still gotta deal with unhappy customers indefinitely.

The ratio of time spent making games to time spent shipping and maintaining games is getting very uncomfortable.

Oh well. Back to work.

12 thoughts on “-_-

  1. Billy The Honourable

    Don’t worry! Have you seen the green-light comments? Looooaaaaads of people gonna buy your games.
    Hurts to think how stressful it is, though. Maybe you could take a break for a while and make something not stressful instead of continuing on BH2 ? I could wait for BH2 in 2016.

    Reply
  2. Will Chapman

    Matt is the best indie dev in my opinion. While the bullet hell genre may not be as popular, this is proof that you don’t do what customers want you to do. You still do what YOU want to do. And as long as your doing what you want to be doing, you aren’t selling out to the demands of the many, thus you are my favorite indie dev. :yay:

    Reply
    1. Will Chapman

      While the general populous demands more EBF games, you made the less popular one because you wanted to. You may make more money putting your time and effort into a new EBF game, but you made BH2 because you wanted to. Keep doing whatever you want. I’ll keep buying it.

      Reply
      1. Matt Roszak Post author

        I wanted to make BH2, but I didn’t actually enjoy making it very much. It was a bit too technical for me, and less about animation. 😛

        Reply
    1. Bkd50

      i really hope not. as much as it might look good and appealing, how easy it my be even. having someone workl on their own ideas turns out a much better result. if you have other people messing ewith it, sure it could get done more efdficiently. but along the lines you have the possibility of losingthe genuine quality of *your own* creation.

      its why i like games like FNAF, like EBF, and so many other games that are made by people who just… you know… create. they just have so much more quality in my eyes, much more care.

      thats not to say getting a publisher wouldn’t benefit him, but its something that could go wrong :scared:

      Reply
  3. Justin Zhou

    We really appreciate your work and please don’t stress to hard. We really appreciate it man! Some people out there are just jerks and I’d like to say, I don’t care how long you take to put up the steam page. We really appreciate your work! I’m now obliged to buy BH2 on steam as well as kong now! Thank you for all your effort. :love:

    Reply
  4. Womp

    I’m the one who originally pushed so hard for you to get on Steam with your work, I didn’t know it would be this stressful. 🙁 I thought if you got on Steam it’d be easy street, getting a bunch of money for your games instead of waiting for your cut of the ad revenue.

    If BH2 sells well enough you could take a break, right? Just go back to releasing short, silly Kong games? Are flash hubs still profitable with ads?

    Reply
    1. Matt Roszak Post author

      Well Steam’s been good to me, so the work there is worth it. But Flash sites are much less popular now and I’m not really sure if they’re worth it or not. I like to think that they are, but BH2 hasn’t done so well on Kongregate so far.

      Reply
  5. Tsuki

    Honestly, the way you do flash games is the way I THINK people should do: They should actually invest their time, put their blood and sweat into it, make something worth of others’ time and approval, give them a reason to come back. You still put effort in it (and we can see it is A LOT), whereas some make huge profit from poorly made games (let’s never forget Flappy Bird existed).

    Reply

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