BH2: Big Bush

It’s been a while since I drew anything this detailed… Looks like it’s going to take me a long time to draw all of the bosses.

Will be animating them this time too.

BigBush

8 thoughts on “BH2: Big Bush

  1. Ralo

    Looks frightened and cute. You have outdone yourself from ebf3 from there forth. I’d love to one day see a 3d version of any games. :stars:

    Reply
    1. ShadowSun

      It would be cool, but to keep the art style and gameplay consistent would be a lot of work (in software I doubt Matt is familiar in).

      Reply
      1. Konstantin Kots

        It can be done via shaders which make the output graphics look cartoony (enhanced contours). Unity can do that. Michael Swain did that already in Madness Project Nexus 2, a sequel (developed on Unity) for a flash game.
        Not advertising. Just making an example of what’s possible in 3D graphics.

        Reply
  2. Konstantin Kots

    Since the graphics will be textures, displayed via GPU, you have no limits on how much detail you may add. You can go crazy, over the top, stuff it with filters, blend modes, etc. And then rotate/scale it without any loss of speed.
    The game will surely have great art in it! :tongue:

    Reply
    1. Matt Roszak Post author

      Nah, filters are still pretty slow, on mobile devices anyway.
      Rotation and scaling is fine though. Transparency is a little slower, but only a bit.

      Reply
  3. metallica_dillon

    Natalie: How could we ever shoot something with such adorable eyes?
    Lance: Like this. (Fires rifle, leaves and sap everywhere)
    Natalie: 😥

    Reply

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