Monthly Archives: April 2014

BH2: Foes

Here’s some foes I drew today.
They’re all segmented for animation, although the mobile version probably won’t have very much of it, besides on bosses. I’ll have a look at how it effects performance later.

foes

BH2: Engine Demo

Here’s a demo of what I’ve made so far. I’m especially proud of how the boss turned out.
You can’t die, and the scoring system isn’t finished, but otherwise it should be quite similar to what the final game will feel like. You can also test out the difficulty settings.

Keep in mind that the first version of the game will be for mobile, hence the tall resolution and simple controls.

Here’s an Android version you can install. You should choose Touch controls when playing on a mobile device. You can’t quit or pause the game yet, so you might have to use the application manager to close it.

Either way, I’m interested to hear what framerates you guys get, and how you find the difficulty levels.