Since Friday our household has been very busy with both DOOM and Animal Crossing, maximising yields from two very different methods of coping. With all the games out recently, what are you playing in quarantine?
Here’s a super cool parody animation of EBF from Candor-Shade.
Hey guys, I’m chatting with EBF modders and trying to figure out what is possible and what isn’t. With current Flash decompiling tools, it looks like it’s fairly straightforward to change text and images. Editing code is also possible but a bit tricky. We’ve also got the debugging tools to view errors and variables while Flash games are running.
A lot can already be done with that, but it’s still somewhat limited, and adding completely new animations, for example, is more trouble than it’s worth. So I’m thinking about releasing the full compilable source code for my games, starting with EBF3, and then moving on to all of the others eventually. I’m currently looking into the best way to handle this. They’re all made with older versions of Adobe Flash Pro, which isn’t sold any more, so you don’t have to worry about buying any expensive software. (if you know what I mean) But a decent amount of Flash animation skills or object-oriented-programming knowledge will be required to get much done.
We’ve made a modding channel on the EBF Discord, so feel free to check it out if you want to learn about modding, or just to annoy people with your ideas.
Anyway, here’s some new EBF5 skill icons that I’ve made for modders to use. They’re all for existing enemy skills, that are now usable by players. In my next post I’ll show off the mod that EBF fan Lightning Laser is working on.
I should be working on the mobile version of EBF5, but you know, a lot’s going on in the world right now.