Category Archives: Uncategorized

Nintendo Switch Review

Hey guys, I’ve had my Nintendo Switch for a few weeks now, so I feel qualified to rant about it for a little while. Since this console is often praised as one of the best things Nintendo has ever made, I felt I’d chip in a contrary opinion.

If you’re a protective Nintendo fan, look away now!

tl;dr: As a home console, the Nintendo Switch is just a WiiU with less features. The portability is not a feature that is useful to me.

Let me begin by saying that it’s still a fun console, and it’s worth the money, for most people. Anyone who didn’t own a WiiU, or wants a handheld, will love it.

But as the only person who bought a WiiU, I feel like I’ve just paid £350+ to keep playing WiiU games. Graphically it’s not even a noticeable improvement – you’d have to compare them side by side to notice a difference. I’m not expecting cutting edge-graphics, but 1080p has been the standard for around 10 years now – you could at least give me that. Half the games are ports or sequels of WiiU games, and the new games look like they could run on WiiU hardware anyway. Nothing is backwards compatible – not the games, and not even the controllers! (I purchased a Mayflash Magic adapter which lets me use my old WiiU Pro controller on the Switch. Very cool life-hack. That should totally be a built in feature of the console.)

Why did I say it has less features? The WiiU and previous Nintendo consoles had fun charts for showing you which games you’ve played every day and for how long. Those are gone. Now you have to play a game for 10 days to see a rough estimate of your playtime (rounded to the nearest 5 hours, wtf?). Very primitive and confusing.

As for online features, they are the same as what the WiiU had – but now you have to pay for them! Talk about cutting out existing features and putting them behind a paywall.



Anyway, if you want a new handheld to replace your Nintendo 3DS, then it’s a huge improvement. But as a home console for the living room, it doesn’t offer anything new or exciting. I wish Nintendo would make consoles again.

When I was a kid, the Nintendo 64 revolutionized 3D video games. The GameCube took those games and made them look 5x better. The Wii was gimmicky, but offered some unique controls for the time. The WiiU… looked a little bit better than the Wii. And then the Switch… is a WiiU that you can carry around.

It would be nice to see some groundbreaking innovation from Nintendo again. They should be the company working on making VR more accessible. But instead, you’ve got Sony making better Mario games than Nintendo. (see Astro Bot: Rescue Mission) And yes, I’m aware that Nintendo is a company and needs to make money, and that my favourite gaming products seem to be those that don’t make much money. That sucks for me.

Oh well. I just wanted to get that out there.
If you just want a handheld and love your Switch, probably none of this applies to you.

Lightning Laser’s Epic Battle Fantasy 5 Mod

Hey guys, I made a video showing off some scenes from an EBF5 mod that’s being worked on. It adds new side-quests, skills and harder enemy behaviour.

There’s a new mod channel on the EBF Discord, where you can talk about this and other mod-related stuff.

When the mod is ready, it’ll be available for everyone who owns EBF5 on Steam, and should be compatible with your existing saves.

EBF Modding

Hey guys, I’m chatting with EBF modders and trying to figure out what is possible and what isn’t. With current Flash decompiling tools, it looks like it’s fairly straightforward to change text and images. Editing code is also possible but a bit tricky. We’ve also got the debugging tools to view errors and variables while Flash games are running.

A lot can already be done with that, but it’s still somewhat limited, and adding completely new animations, for example, is more trouble than it’s worth. So I’m thinking about releasing the full compilable source code for my games, starting with EBF3, and then moving on to all of the others eventually. I’m currently looking into the best way to handle this. They’re all made with older versions of Adobe Flash Pro, which isn’t sold any more, so you don’t have to worry about buying any expensive software. (if you know what I mean) But a decent amount of Flash animation skills or object-oriented-programming knowledge will be required to get much done.

We’ve made a modding channel on the EBF Discord, so feel free to check it out if you want to learn about modding, or just to annoy people with your ideas.

Anyway, here’s some new EBF5 skill icons that I’ve made for modders to use.
They’re all for existing enemy skills, that are now usable by players.
In my next post I’ll show off the mod that EBF fan Lightning Laser is working on.

I should be working on the mobile version of EBF5, but you know, a lot’s going on in the world right now.

EBF5 v2 launching soon!

Hey guys, the big EBF5 version 2 update is going to go live for everyone on Steam on Saturday the 15th.
I’m announcing this early because the price of EBF5 is going to go from $15 to $20, so consider this your last chance to buy it at the old price!

The current opt-in version, which I just uploaded, is pretty much finished (v2.0.0, no BETA label on the main menu), but I might still make some minor balancing tweaks before the final launch. Either way, it’s time to get it shipped. And if you don’t want to wait, you might as well play it now. (to opt-in, go to the game’s properties in the Steam client, and select v2.0 in the betas tab)

Here’s a spoiler-free summary of what’s new:
• 52 “new” foes, with a large portion of them being bosses or mini bosses.
• 31 new achievements.
• 16 new Flair equips, 12 new skills and 2 new limit breaks.
• 50 new monster cards – a new item type.
• A new biome, 3 new dungeons, and many secret areas.
• Significant balancing and quality of life changes.
• A “Cheats and Challenges” menu that lets you customize the difficulty to a massive degree.
• A “Custom Quest” menu that lets you start a new game with major changes – such as playing with only one character, a new set of equip stats, different foes in each battle, etc.
• More art in the gallery!

You can continue from your existing save file, but I recommend starting from the beginning for the best experience. (maybe on a custom game mode!)