Alright, I’ve finished off player dialogue and released another World Demo on Patreon, which is much like the first demo but some missing stuff has been filled in. (Chest contents, achievements, dialogue, map menu, etc.) Basically you can explore the whole world map, without battles, and spend near 10 hours finding everything.
Hey guys, if you recall some of my old rants, I’m really worried about online privacy, freedom of speech, and big tech companies like Facebook taking over the world. Lately I’ve started using Telegram for instant messaging (Desktop & Mobile) in an attempt to rely on Facebook less, and my favourite thing about it is that you can make your own sticker packs! So once I got bored of spamming Pepe the frog memes, I made two EBF packs: One is the characters in the cutout style, and the other is the character emoticons from the game.
Anyway, I like Telegram a lot because it reminds me of the old days of instant messaging: where you could post whatever you wanted and didn’t have to worry about some huge corporation recording all of your personal data. It’s even popular with ISIS, so it must be good for privacy.
Also before someone mentions Whatsapp: that’s also owned by Facebook.
Alright, that’s enough shilling for now. Let me know if there’s any other apps that can use custom sticker packs, and maybe I’ll put these on there too.
Hey guys, I think this is the last cutscene that I’m gonna show off.
I’m almost finished with them, just gotta do a few more for the ending.
Final number should be around 44 images.
Rather than doing multiple endings, I’ve settled on one ending where you unlock more of it by completing more stuff in the game.
Also, I’ve edited 6 of the images into wallpapers for my Patreon.
They’re in 1920×1080 resolution, and they’ll be included with the final game too.
Hey guys, I made a little video preview of the EBF5 world map.
Please subscribe to my YouTube channel, I’m almost at 9,000 subs, and I don’t post very often so I won’t be annoying!
I’ve written some 12,000 words of dialogue for the main characters so far.
When that’s finished, adding in NPCs and item descriptions will get you enough words to fill a small novel. I won’t have much to show until I put all the text into the game and test it out in context though. I’ve got some new triggers planned for battle text this time, including reactions to enemies running away, silly equipment, and capturing foes.
Also here’s some fanart by Generic-Heroine.
I got a ton of responses to my last blog about EBF5′s writing, so here’s a summary of what I’ve heard:
• A reasonable amount of Flanderization/character quirks is good
• Character personalities shouldn’t change much (they won’t)
• People like the writing silly, but a few serious moments are good
• Hint at relationships forming, but not too much
• More backstory and motivations for each character
• More world building and lore – characters should figure it out, not already know it all
• Some internal conflicts between the characters, but also give reasons for each pair to get along
• People like the sound of multiple endings, so I’ll give that a go (to a minor extent)
• People like the in-battle dialogue/reactions, are sad that it eventually runs out (will do more)
• Don’t forget about things established in previous games (the universe is almost the same)
• Try to tie in some continuity with previous games (alternate universes, yo?)
Your concerns have been noted.
Hey guys, I’ve started writing the main character/story dialogue for EBF5, and now’s your chance to to tell me what you want to see there.
Some criticisms of my writing in the past include:
• EBF4 took existing character quirks and focused a bit too much on those. (see Flanderization)
• Bullet Heaven 2′s dialogue was a bit too silly in general and didn’t have a real plot – people seem to actually like a concrete plot, even if it’s quite shallow.
• A lack of character development in general, especially when it comes to relationships.
I think I’ve mentioned this before, but EBF5′s story is not a continuation of previous games. All the characters are starting at level 1 and meeting each other for the first time, and they’ve all got homes now. So I think that already guarantees there’s going to be more character development than before. Whether everyone likes how it turns out, who knows? But I’m aiming to have all of the characters grow and act a lot different by the end of the game. (Maybe also some small variations on the ending depending on how you play the game.)