Well obviously I had to make another forest town. At least you won’t start in it this time.
The statues are of NG Tyler’s Sentry Knight characters. It’s a nice way of getting cameos in there in different art styles, so I’ll probably do more of popular flash game characters. If you want to solve the puzzle, the statues all start around the little bush which gets chopped down. Also, here’s a good example of how I’m improving my art assets. Balanced colors, better shading, and lots of modularity.
Here’s the style I’m going with for buildings. The traditional “room floating in darkness” thing.
I’ve been drawing a lot of furniture not featured here. A huge improvement over the previous games where houses just contained a few boxes and a cupboard.
Continuing on from the previous post, we go inside the castle, and things start to make sense.
A few items are a bit out of place here because – as I’ve mentioned before - I’m testing out assets and these are not final maps.
I dunno if the maps will have multiple layers, but they will have doors for sure. Meaning that you can access other maps without leaving the screen through the edges. This means stuff like basements and tunnels will be a thing, and houses can be much bigger on the inside.