Bullet Heaven 3 [Prototype]

Hey guys, here’s a new shoot-em-up game made in Ruffle for the Flash Forward Game Jam!

You’ve got a bunch of control schemes to choose from – I recommend the 3rd one, personally.
If you want to play on mobile, you’ll need to have a stylus and pick the first option – but it’s probably going to be quite laggy, so I strongly suggest playing on a PC with a mouse.

Oh, and you can press R to end a level instantly, and right-click to go into fullscreen mode!

Despite being a fairly quick project, there’s quite a lot of content if you want to 100% it.
Sadly I had to re-use backgrounds and music from my other games, as there wasn’t enough time to make new ones. 😛

You can download an offline version of the game here on Itch.io.
That should run a little bit smoother than this browser version.

42 thoughts on “Bullet Heaven 3 [Prototype]

  1. NA7 Whatsapp

    Woah, this game looks amazing! I’m loving the nostalgic vibes from the old-school graphics and the chaotic action. Can’t wait to try it out for myself. Great work, Kupo Games!

    Reply
  2. dzamie

    That was really fun! It takes a little getting used to, coming off the more standard shmup style of BH1 and 2, but once I got used to the larger hitbox and keeping track of my aim and location at once, I had an absolute blast!
    I’m not sure if BH3 is still in development, but I definitely hope to see more of it! I haven’t played a shooter like this in quite awhile!

    Reply
  3. Sod

    Dear Kupo Games,
    as a user, I’m really appreciative of your use of the Ruffle emulator to continue to provide Flash content. Unfortunately, your webpage’s copy of Ruffle now constantly giving an error for every game on the browser games section. It also appears to be a year out of date. I and other users would appreciate if you would consider updating your build of Ruffle. Whether you prefer to update it yourself, or using the auto updater described here: https://github.com/ruffle-rs/ruffle/wiki/Using-Ruffle#web , we hope you will continue to provide a quality Flash game experience.

    Reply
  4. Anonymous

    It’s pretty fun, but with the much bigger hitbox you can’t dodge like a pro anymore 🙁

    Reply
  5. Toxter

    Finally got an S on everything, hard mode was excruciatingly painful, requires quite a bit of luck to pull off. Fun experience, although it gets frustrating if you’re going for no hits. Definitely recommend mouse to move and keyboard to aim/shoot.

    Reply
  6. Cynthia

    Just tried playing this in-browser, finding the performance to be quite terrible 🙁
    Basically, it will initially run at full speed, but then it randomly slows down, sometimes as low as like 10 fps, even the music stops or skips..this continues for a few seconds, then it speeds back up again..then same thing again. It’s very jarring and messes up timings when trying to weave around bullets.
    Tried out the itch.io version as well…I’m on my Ubuntu desktop atm so I used Linux version of flash to launch it, can confirm it launches but with visual glitches everywhere lol, it loads what looks like various UI parts in boxes all over the place. I’ll try it out on my W7 machine later.

    Reply
  7. Enhook NO

    So I’m on level 102,748 (that’s one-hundred-two-thousand-seven-hundred-forty-eight) right now and currently trying to get to the secret level, but I can’t because NATALIE is being a CRYBABY just because I killed her 250 times for the medal. Has this happen to anyone else or just me? Is Natalie being a little BRAT to everyone else. Does she not like me because I got her killed 250 time for the medal? Also I beat God Cat before I fought Mighty Oak is this a glitch? I have not beat the game yet but I made so far. Why is the game so long? I need to get to the secret but I can not because Natalie is being so dumb right now. I need help. Is there anyone how can help me.

    Reply
  8. Blackshot31

    On Android with Galaxy Note 10 you can play using Spen via Samsung’s browser, congratulations on your work <3

    Reply
  9. YEET!

    Hey Matt, I found a glitch where if you press R on level 10, you will get the warmed up medal, despite not actually beating the level.

    Reply
    1. Jme

      Sheesh calm down. This isn’t a real-time chat, this is basically a comments section. That means that it is possible to get no reply in a few years.

      Reply
  10. Gliga Alin

    Thank you Matt for putting BH3 Prototype but one question…Why did you took out Epic battle fantasy 5 Free Version and Epic Battle Fantasy Battle Demo? I want them back to test them on my android, and that remind me…When will come out Epic battle fantasy 5 Android Version? =)
    #MattTheBest

    Reply
    1. cyberlight

      flash is dead, ya moron, and for the forseeable future ruffle cant do actionscript 3 stuff like ebf5, or even 3

      Reply
  11. Anonymous

    Hard mode is definitely harder than normal mode which is good 🙂 and after getting all achievements I feel satisfied with the time spent playing it especially since it was a bit annoying getting every level a minimum A rank including that of hard mode. The achievements that were made so far in this prototype feel as though they make people or at least me put in more effort into the game which is good. 🙂

    Reply
  12. AC

    Fun stuff. Can we please have an option to toggle what level of movement speed we use? Playing on keyboard max movement speed is harder to use than a few levels lower.

    Reply
    1. Matt Roszak Post author

      I agree that I made movement speed too fast, but the game is balanced around that now so it’s probably not going to change.

      Reply
  13. odol

    this is really fun tbh, my only complain is probably whenever I tried to collect a coin when a new wave starts, I almost always waste a heart everytime because I accidentally ran into an enemies while trying to collect the coins. Maybe add an invincibilty frame everytime a new wave starts?

    Reply
    1. CaseStripe

      Yes, there’s no pause for collecting coins between waves and the gameplay keeps on till the level ends. So the magnet upgate is more important than before. I can’t say whether it’s good or bad. The pace is just different here in BH3.

      Reply
  14. oof

    I honestly do not like the hitbox being kind of big when trying to not take any damage to get S rank. Also adding bosses might be pretty cool. Pretty fun game overall though, considering it was only made in under a month! (I do not mean to be negative, its pretty fun, I just really am annoyed about the hitbox… but that might just be me.)

    Reply
  15. Anonymous

    This is a good game however it feels as though something is missing to me in comparison to bullet heaven 1 and 2 and not just due to the fact that this is a prototype with reused backgrounds not sure why maybe it is because it plays out differently or possibly cause there are no bosses in the prototype.

    Reply
    1. CaseStripe

      I think it’s because of the different gameplay and pace. Unlike in BH1 and BH2 where we mainly shoot forward, BH3 is a top-down shooter where we shoot in 360 degrees. The foes could appear in all directions and surround us with bullets. I feel it requires better controling and could be more difficult than former BH games. When I play BH1 and 2 I would think like Matt,”just keep shooting and going forward, I’ll always hit something, grab some coins and reach the end of level”, while in BH3 I find myself thinking like Lance,”ahh, left, right, behind, they are everywhere…pewpewpew, it’s just a bush/bug/mushroom, i can make it”. Maybe it’s the Matt style optimism that’s missing and it may take us a few minutes to get used to. Anyway, this is just a prototype and much more is yet to come. I’m looking forward to another great game!

      Reply
  16. NieR

    I don’t agree, i’m fan EPIC BATTLE FANTASY 3.3 BULLET HEAVEN and EPIC BATTLE FANTASY 4.4 BULLET HEAVEN 2, and EBF 5.5 BH3 is much… much wirst as two previous games. Sadly but this is true

    Reply
  17. YEET!

    It’s great, but I did at one point get a glitch where I could only shoot up-left, left, and down- left. It happened after I was swapping between control types. I fixed it by refreshing and it didn’t come back.

    Reply

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