Hey guys, over the next couple of days I’ll be trying to update this site.
Don’t be surprised if it goes down for a while, or looks a bit different when it comes back!
Update: Turns out my website is so out-of-date that there’s a few extra steps.
It’s likely that the layout of the site will be mangled by the update, so I’ll probably have to do some work to make it pretty again.
Here’s some more Legos I gone and done made.
The two robots you may recognise, as they’re in EBF5 v2.
Progress on Foe Remix is going really well, I think it’ll definitely make EBF5 worth replaying.
I’m working on the Custom Quest option that I like to call “Foe Remix”.
What it does is replace most of the foes in the game with different foes. This also effects what monsters bosses can summon.
It’s not random – so it won’t be crazy hard, and each area still has a “theme”, so the foes won’t feel excessively out-of-place. The hope is that it mixes things up enough so that you end up using different equips and summons in new playthroughs.
Now if you’ll excuse me, I’ve got hundreds of battles to edit manually…
I’m making good progress on the new dialogue, but I can’t share much of it without spoiling the gags.
Treasure has also been distributed, with all of the chests being filled. To spread equips out better, 14 old equips have been moved to new areas, and their original spot has been replaced with a Monster Card. Like I mentioned before, you won’t miss out on anything if you use your old saved game, but you’ll have a slightly better experience if you play from the beginning.
Version 2 is 70% done, btw. It’s likely that it will be ready for beta testing and translating within a month or two.
Hey guys, I’ve finished and tested the 1vsMany battles in the Battle Arena.
They’re pretty interesting – at least on Epic difficulty – every battle is like a combat puzzle where you need figure out a specific setup to avoid being wiped out immediately.
The rules of the Battle Arena are:
Each player must win 10 battles without leaving.
Each battle is one wave.
Summons are not allowed.
There’s no Game Overs – you can retry immediately if you lose.
Here’s some new map sprites for the new foes that need ‘em.
I was lazier with some of these than others.
No, I’m not gonna draw a whole bone golem from scratch that will be visible for a whole 3 seconds.
And here’s some new icons.
In other news, I rescued a stupid bird today. It got stuck inside our roof for hours and wouldn’t let us sleep.
I just noticed a stream of EBF5 starting, so I figured I’d share it. https://www.twitch.tv/JaRew
In other news, the library dungeon is mostly done, and I’ve got some more books to fill with tips. So let me know if there’s any mechanics that aren’t explained in enough detail, and I’ll explain them there. So far I’ve mentioned double/triple critical hits and some upcoming nerfs to the bless status.
Hey guys, as I’ve mentioned earlier, I’m adding some options to EBF5 to make 2nd playthroughs more interesing. Something I’ve been thinking about for a while is an alternative set of stats for all equipment. This should make collecting equips exciting again, and will give you a lot of new builds and strategies to play around with. And since this option is not for newbies, I can make the stats a bit more spicy – for example, more weapons with high stats but with major downsides. There’s a lot of skills, summons, and perks that are currently not activated by any equips, so there’s plenty of possibilities to work with.
Let me know if you like this idea or not, and feel free to suggest stuff you’d like to see in the comments. Or better yet, come chat on the EBF Discord, where I’ll be somewhat active over the next few days.
Hey guys. That’s all of the new foes programmed and tested a little bit. I don’t want to spoil them any more than I already have, so I won’t say much about them for now.
I’m now programming all of their summon effects. Since the most useful summons turned out to be those that buff and use rare effects, a lot of the new ones will be doing that sort of stuff – but usually at a fair SP cost. A few examples of new summon effects include:
• Buff accuracy of all active allies by 50%.
• Heal all allies, including those in backup.
• Give haste to an ally. (Encore skill, basically)
There’s also a lot of silly effects that may or may not be useful, depending on the situation, and I’m interested to see what people will think of them.