Monthly Archives: August 2022

Hidden Cats: Log Cabin

Hey guys. While playing the game Hidden Through Time a few weeks ago, I noticed that kind of art style would be quite easy to do in Flash, and I was in the mood to try something new… so here’s a mockup I did for a hidden-object game!

This scene is somewhat based on the countryside in Finland and Sweden. See if you can find the stuff!
(click on the image to see a bigger one!)

EBF5 Android Update

Hey guys, a big Android update for EBF5 just dropped, addressing a lot of issues. I don’t know if you’ll be prompted to update automatically, or if you should do it from the Google Play Store page. Either way, don’t uninstall the old version – that will delete your data.

Here’s a list of changes:

Updated the version of Flash/AIR used, meaning the game will hopefully crash much less often.
Unlocked the password save system by default. It doesn’t work on every device, but generally works well enough to keep it in there.
Fixed Fat Fly and Amethyst Earrings not being listed correctly as premium equips, which left empty spaces in the flairs menu.
Fixed a minor animation error with Lance’s Hyperbeam.
Fixed Sandworm summon category from “Hits One” to “Hits All”.
Fixed Cosmic Monolith foes turning invisible after a Cosmic Monolith is summoned against them.
Similarly, fixed Lance turning invisible after Annabelle uses Black Hole.
(This is not specific to either situation, and there may be other cases where this can happen)
Fixed Pumpkus not getting angry when Idle animations are off.
Fixed Slime Bunny buckets softlocking the game. (it was related to idle animations being off)
Fixed the tooltip being cut off if a treasure chest has equipment in the 3rd slot.
(there was only 6 of these chests, so their equips have been moved to the 2nd slot)
Fixed the tooltip being cut off for skills that have 2 target types, in the second row, in battle.
(hopefully some other tooltips aren’t being cut off as a side effect…)
Added different themes to the slime minigame, based on the 5 holiday events, which makes it clear when these events are active.
Added more arrows in No Man’s Land, Glacier Valley, and the Ice Cave, as well as making the final Ice Cave puzzle simpler.
(Some users were getting lost at specific areas)
Added some diagnostic text in the top left after the slime minigame.
(the game sometimes stops at this black screen, so this should tell us how far it gets)
Added links to the Privacy Policy and Support Email on the main menu.
Added a secret option to force screen flipping, if it doesn’t happen automatically.
Turning off idle animations no longer turns off heal animations – they play as normal.
(hopefully this will fix the issue with looping healing/draining skill animations)
Improved some icons on the main menu and Secret Features menu.
Allowed usage of premium Summons and Equips if either Dungeons DLC or Game Modes DLC is active.
(I previously overlooked that some premium stuff could be collected with only the Game Modes DLC) Muted global volume when SFX and music volume are both set to 0.
(This should hopefully help in instances where partial sound effects play when they shouldn’t)
Removed Matt’s “passiveHealing” dialogue after battle, since it’s instant on mobile.
Halved the damage of Devourer’s ultimate attack on Normal difficulty and below, less likely to surprise you with a total party kill.

Stuff that I still need to fix, but won’t be in this update:

A few more lines of text needs to be translated, and a couple of mistakes with old text.
Cloud saving is still planned but I haven’t started on it yet. I’d like to have it if Google and Apple offer that option with their services.
Black screen after the slime minigame – not sure what causes this, need to collect more info. It seems rare, but the only known fix is deleting your data at the moment.
Battles not continuing because the command menu doesn’t appear. Seems to be related to Idle animations being off, but I can’t reproduce it. Seems rare, but reports say it happens often in very specific battles.
Two players can be sent to backup at the same time, softlocking the game. Apparently this can be done by selecting the middle player, dragging down and releasing on the bottom player. Doesn’t happen for me though.
A bunch of other minor issues that I need to investigate.

Fanart: Kyun x4

Hi Folks and good news everyone,

We’re currently pushing out an update to EBF5Android that will hopefully fix the crash issues and some of the other problems people have been having! Play Store will take a day or two to approve it, but hopefully it’ll be up sooner rather than later, and we’ll post a full list of changes once the update is live.

Here’s some adorable (dare I say loveable?) fanart from Kohaneru.