We’ve had a long and productive day in the big UK heatwave dealing with attacking flying ants, incredibly minor yet stress inducing injuries, lots of garden maintenance, and finally testing and fixing EBF2. Matt managed to get a game over playing on the easiest difficulty while I had no issues on Normal.
We’ve got a busy weekend ahead, but will try and crunch in some work as well. What are your weekend plans for welcoming August?
Hey guys, I’m currently in the process of updating EBF2. Unlike EBF1, there’s no copyrighted stuff to replace, so most of my effort is going into bug fixing. There’s a ton of fairly minor bugs – descriptions not being quite accurate, achievement conditions being unclear, skill effects not working, or foes not having the correct attributes. But there’s a few more serious bugs as well, such as enemy buffs never expiring, or some skills being completely inaccessible.
While fixing that stuff, I re-learned how the game worked, and extra changes started to creep in. I’ve balanced a few things – useless skills have been buffed a bit, particularly the ones that give Matt elemental resistance.
For those that don’t remember, there’s a limited number of skills that you can unlock in each playthrough of EBF2, and the ones available to you are based on your in-game actions. The Epic difficulty meta favours very defensive builds, so you’ll mostly be getting healing and defence upgrades. There’s a lot of wasted potential in the skills system when such an obvious strategy works so well.
So now I’m thinking – maybe I should just add some completely new skills to make the game feel fresh to replay. EBF1 has new graphics and music after all.
I think I’ll be expanding on the usefulness of offensive skills – giving them more tiers, and adding more passive attacks. And also adding more passive healing options besides Slime Bunny.
Is there anything in particular you’d like to see changed or upgraded?