EBF5: Maps fixed!

I’ve finally finished fixing all of the map colors in the mobile version of EBF5. That took way longer than I would have liked, but all the maps and battle backgrounds now look as intended, with some of them having new color palettes.

Time to get back to optimization. The game still runs poorly, but it’s gradually getting better. The goal is to have it running smoothly on high-end devices, and running at a playable speed on weaker ones.

8 thoughts on “EBF5: Maps fixed!

  1. Gin

    Hey matt, long time fan since epbf 2, I am excited for the mobile progress, just a small question

    Will there be any closed beta? And will you be giving out early acces?
    If not then it’s cool, but It might be good to get feedback for the port

  2. TyloThorn

    My bro has a 2080 ti, this game already runs VERY smoothly on his device hehe… but on my ol’ piece o junk could be better, yeah. Glad you’re working to make it better still, thanks!
    I’m thankful to you doing so much for free even after release, while still working nearly alone on all of this. Loving your work has gotta be the key to it’s success on steam!

  3. FileFIghter

    Is the optimization going to be on mobile only, or will you implement it on the OC version too?

    1. Matt Roszak Post author

      A lot of the optimizations involve removing unnecessary effects. There’s only a few that may help the PC version, and the difference probably won’t be that big. But we’ll see.


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