Monthly Archives: October 2017

Thoughts About Patreon

Lately I’ve been thinking about making a Patreon, but just bringing that up makes me feel a bit dirty. I don’t want to start double-dipping or locking people out of content that is free at the moment, so I’m writing this blog to discuss my thoughts.

Here’s some perks to me having an income on Patreon:
• My income would be a bit less volatile month to month and year to year. Currently in some months I get 30x what I get in others. I’m used to this but it does make financial planning a bit complicated, especially when working on a project over many years.
• It gives people another way to support me. I get asked about donations, preorders, kickstarters, etc. every once in a while, and Patreon makes more sense to me than any of those.
• Most game stores take 30% of my earnings, and some take even more than that. So it would be a more efficient way of getting money straight to me for those who are concerned with that. (Patreon only takes 5% as I understand it)
• It gives me a way of releasing demos to a small group of people, which would be useful with spoiler-full stuff. For example, I’d like to get a bunch of people to test the entire EBF5 world map, but I don’t want to release that publicly cause it’s obviously full of spoilers.
• I’d get more money overall, which you may or may not think I deserve. I don’t *need* more money, but 2017 is shaping up to be my worst year in a while, as I haven’t published any games in a few years now.
• I’d be able to make some smaller free games again without needing to worry about a sustainable income. Games that on their own probably wouldn’t be worth buying. (And with Greenlight gone I could easily put them on Steam as well) (alternatively it could lead to free updates for EBF5 post-release)

Here’s some perks for patrons that I’ve thought about:
• Early access to spoilerific demos or very early and buggy stuff. Anything that I wouldn’t want to release publicly for a while.
• Requests for little favours that I’ve thought about doing but haven’t quite gotten round to. For example, releasing a blog post on a specific topic, releasing some existing artwork as a wallpaper, releasing bits of source code, etc. This stuff I’d also make publicly available later, so I’m not doing it just for the patrons.
• Some little perks on the EBF Discord, such as having a colorful username and the ability to post images on any channel. (still within the rules, of course)
• Using it as an alternative payment method for buying my games. (not sure how well this would work, but if someone’s sent me enough money through Patreon I can send them Steam or Humble keys or whatever)

What I’m NOT going to use Patreon for:
• Letting patrons influence my games’ content in any way that isn’t available to everyone else.
• Giving out perks that would use up a lot of my time on things that aren’t game development.
• Locking stuff that would normally be free behind a paywall. I would only put stuff on Patreon that I’m currently not releasing at all.

So that’s it I think. Of course what I would do with Patreon depends on how much support I get on there, and what people would find most beneficial. But first I want to hear from fans; Does this sound okay? Are there any perks you’d like to see? Are there any concerns you have?

Fanart: Break?

Here’s some more fanart from zzhwfy! I have a feeling this is a reference to some anime I don’t know.

Made some totally different maps today that are unlike anything I tried out in the concept art, so that’s always fun.
break__by_zzhwfy-dbqirxi

 

EBF5: Sidequests

While sidequests still very much only involve collecting items, I’m trying to write better stories for them this time. Finishing sidequests will have effects on the map such as adding scenery or opening new areas.

NPCs in general are more thought out. In previous games they usually looked like they were made with a random character generator and they just spewed jokes unrelated to their environment. This time I’m trying to tie most of the NPCs into the plot, and they’ll all do their bit to develop the world a bit while also giving gameplay advice… hopefully.
questing