Monthly Archives: May 2017

EBF5: Farm

Here’s something I think the previous games were lacking: Farm and market assets!
Someone pointed out they don’t want all the game areas spoiled, and if you feel the same you should avoid my blogs for the next month or so. I might keep some a secret, but I’m not very good at that. I prefer to show off what I’m working on.

EBF5: Tropical Forest

Here’s the result of another day of drawing map stuff. I’m very happy with how this turned out. The trees especially are very flexible since they’re made of several parts.

This could be part of the starting area perhaps.
Once again I’ll have to point out that these are not real maps yet, I’m just drawing assets.

Pit Stop

I meant to create some kind of pit stop for cars, and instead I created this weird scifi scene.
Not sure exactly what goes on here, but maybe it’s some kind of border check for vehicles.

I think it’s a bit over-engineered with too much stuff going on.
Also this website now has a Lego category, fittingly. 

EBF5: Map Style Test

Spent the whole day putting this scene together. The aim was to see if I can recycle most of EBF4’s map assets but also make them look better, and I think I succeeded in that. EBF5 will have proper land tiles this time round, instead of the lazy mess of the previous game, and the old stuff is still compatible with the new, stylistically. Woop!

What do you think?

Epic Battle Fantasy 5 – Battle Demo

I’ve been testing the Epic Battle Fantasy 5 Battle System for a few days now, and now it’s on version 0.6. If you haven’t played it yet, check it out and help test things.
The link is up above, in the header.

I didn’t tell everyone about this earlier because I needed to fix the obvious bugs first, but now it should be quite stable.

demo av