Monthly Archives: September 2016

Let’s Play Mecha Dress Up

I found a very enthusiastic Let’s Play of Mecha Dress Up Game, which is that one game I made in 2008 (!!!).
It’s cool to see people still digging up my old stuff.

I had a lot of ideas for a sequel to the game – too bad I never got round to it after actually learning how to program properly.

EBF5: Natalie v2

Update: Removed some sounds and made Natalie’s voice a bit higher.

Hey guys, I’m working on the players again.
It’s been a while since I did Natalie and Anna’s animations, so I’m updating them a bit.
Some changes: New evade animation, graphics touched up slightly, some new sound effects, and some more clickable easter eggs.

But the major thing is that I added some Zelda-style vocals: just grunts and screams.
I’m not sure how I feel about it at the moment – they’ll probably need a lot of tweaking once the battle system is ready and I can properly test them in context.
You can hear them during: Hit 1, Hit 2, Die, Revive, Item Catch, Magic 4, 5, 6 and Attack. A lot of them are randomized a bit.


EBF5: Bossmore 2

Here’s the evil version of yesterday’s boss.
I might like this one even more. Lot’s of Binding of Isaac vibes going on.

That’s all of the foes finished now, except for the evil players and final boss, which I’ll have to come back to later.

There’s still a lot of foes that I’d like to include in the game, both new and returning ones, but I’ll save those for a possible update like I did with EBF4. If lots of people buy the game – I’ll add even more stuff to it.

It’s time for me to go back to working on the players: Updating the graphics I’ve done so far, and then working on the animations and armor for the guys.

EBF5 Current Foe Count: 150