BH2: Foe Spritesheet

Here’s what the foe animations actually look like when they’re compiled using Dragonbones for Starling to use. The blur filters are currently cut off because they don’t add to the bounding rectangle sizes, but that’s an easy fix (just put an invisible box around them).

As I mentioned in my Cat Cafe posts, Dragonbones can do some pretty cool stuff with tweened animtions. It can change the speed and framerate of animations, play them backwards, and it can blend together different animations (demonstrated in the player sprite). Quite handy.

allfoes

One thought on “BH2: Foe Spritesheet

  1. henke37

    One big sheet for everything then.
    I’d probably go for one per group and load the sheets as needed.

    Reply

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