Monthly Archives: February 2014

EBF4 out on Steam!

Epic Battle Fantasy 4 is out on Steam!

Woot! Finally!

For everyone who hasn’t been following my updates, here’s why you should buy the Steam version:

• Includes Kongregate’s Premium Pack, which adds:
•    8 new bosses, 27 new equips, 8 new skills.
•    Huge new area to explore.
•    Survival mode and boss rush challenges.
•    Newgame+ feature, with higher level monsters.
• Support for different window sizes and fullscreen resolutions.
• Uncompressed audio and various visual improvements; the game looks and sounds better than ever.
• Integration with Steam’s achievements, trading cards, and most importantly, cloud saving.
• Includes the soundtrack. (26 tracks!)

steam store

EBF4 Steam Release Date

Epic Battle Fantasy 4 will be released on Steam on the 25th at 16:00 PST, for $11.99, £8.99 and €10.99.

If anyone thinks they deserve a free copy, send me a note if you:
• Won the foe competition either for EBF4 or EBF3. (remind me which foe you designed)
• Have done a lot of Let’s Plays of my games, or are planning to. (show me your YouTube channel)
• Contribute to the Wiki, TVtropes page, or wrote a walkthrough, or done similar stuff. (send me some sort of proof)

I’ve already got a list of the translators, so I’ll be emailing you guys soon.
I’ll also probably host some sort of Fanart competition soon, and give out some more copies then.


EBF4 Goodies

Me and HFX decided to bundle the full soundtrack with the game! Yay!
I’ll also stick in that wallpaper pack from the previous post.
You’ll find those in EBF4’s installation folder.

I still haven’t finalized pricing, because that’s the very last step in the publishing process.
I’m thinking $12, but I’m interested to hear from Valve on the topic.

Also, anyone playing the game in a widescreen resolution gets to look at Natalie’s ass for dozens of hours. You’re welcome.


EBF4: Mac and Linux versions delayed/cancelled

Hay guys, got bad news for some of you.
I’m not going to be releasing Mac and Linux versions of EBF4 right away.

I don’t have the manpower to test and support 3 versions at once, and don’t have much access to Mac and Linux computers. I’m also not sure if I’d be able to integrate them with all of Steam’s features, as a few complications popped up.

If I do release Mac and Linux versions, it’ll have to be a while after the initial Windows release, and probably only if there’s a high demand for them.

Sorry. Please don’t lynch me.

EBF4: Moving saves from Kongregate to Steam

Here’s a walkthrough of how to transfer saved games from the web version of EBF4, to the Steam version. Any version of the game should work, but only the Kongregate version is up to date, so the rest have a tiny chance of causing problems.

Here’s the basics:

• Flash files save data in .sol files, or Flash cookies, and puts them in hard to find folders, which are different for each operating system.
• EBF4 on Steam uses .meow files to save data, and puts them in the installation folder. It will try to load .sol files if no .meow files are found.
• The save files are always called “EBF4file[1-7]”, in both .sol and .meow formats.

Here’s what to do:

1. Create a save file in the Steam version. This will create a .meow file and a temporary .sol file. This will help identify which folder is being used for .sol files.

2. You’ll need at least one empty save slot in the Steam version. If you don’t have any, you’ll have to delete some saves by going into the installation folder, and deleting some .meow files. Do this while the game is running, otherwise Steam Cloud will redownload the .meow files when you start the game.

3. Search your whole computer (including hidden folders) for files starting with “EBF4file”, and open the two folders containing the Kongregate and Steam .sol files. The folder for the Steam files should have “localhost” in the path name, while the Kongregate folder should have “”, or something like that.

4. Move the files you want from the Kongregate folder to the Steam folder.
Rename them if you have to. Remember to only use slots that aren’t used by .meow files in the installation folder.

5. Your files should now appear in the Steam version when you try to continue a game. To convert them to .meow files, just load them, and save them.

Your achievements and options will not be transferred, btw.

I hope that all made sense!

EBF4 in HD

Since the Steam release is going to have support for different resolutions, I’m replacing a lot of the bitmaps used in the game with bigger ones.
So here’s what the game looks like on the highest settings! (click for full size!)

Click for full size!

The current filesize is 137MB, which obviously wouldn’t work for a web game.

I’ve also implemented cloud saving now.
All of your .meow files will be backed up when you exit the game, and re-downloaded when you start it (if they need to be), no matter where you are.

Also there’s a fullscreen button in battle now.

That is all for now.


After this, most of the remaining stuff just involves preparing the Steam store page.
I’ll have to update the screenshots and trailer to show off some of the new content too.

Oh yeah, I also need to implement the save game transfer.
It will probably involve moving your .sol file into a very specific folder, and giving it a specific name. The game will check for that file and convert it into a .meow file, overwriting the auto-save slot. Not very user-friendly, but I’ll post a walkthrough somewhere.

EBF4 Achievement Get!

Managed to connect to Steam and unlock an achievement, yusssss!
I think that’s the hardest part out of the way now. Since I’ve got the game communicating with Steam, the rest of the features should be quite easy to add.

Also, the game works fine if you run Steam in “offline mode”. A lot of people were asking if they would need an internet connection, and you don’t, unless you want to use cloud saving.

Steam achieve

EBF4 Achievements!

A Kongregate user named Liddian is probably the first person to get all of the achievements in the expanded version of EBF4. So gratz to them!

I’ve never even done it without cheating, because I’ve made the last few incredibly hard and time consuming on purpose. It only took Liddian 38 hours apparently, which is a bit quicker than I would have expected.

Anyway, I’m going to have much better achievement-tracking tools on Steam than on Kongregate, so I’ll be interested to see how many people get each of the achievements!

And in case you missed it earlier: All 104 in-game achievements will be available as Steam achievements. That’s quite a lot…